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Aredel

Bad Ass

On occasion a warrior arises who dedication to sheer brutality in combat raises him above the common thug into a thing a legend. The Bad-Ass is such a one who had focused on hitting first, hitting hard, and surviving the fight.

Requisites

Strength 20+, +15 or better attack modifier, Great Cleave, Toughness, Improved Critical Hit, Improved initiative, Weapon specialization, over 120hp, Chaotic Alignment.

Class Features

Hit Points: d12
Skill Points: 4+ Intelligence bonus

Class skills

Climb (str), Intimidate (str), Jump (str), Listen (wis), Ride (wis), Search (int), Spot (wis), Swim (str),

Progression

LevelAttackFortitudeReflexWillClass Ability
1+1+20+2Brutal Will.
2+2+30+3Pain Driven.
3+3+3+1+3Savior the Kill.
4+4+4+1+4Killing Machine
5+5+4+2+5To the bitter End.

Unique Feats

Brutal Will
Allow a reroll once per day per level of Bad-Ass, Reroll must be used.
Pain Driven
Add the Level of Bad-Ass to Str for a hour after taking damage.
Savour the kill
Once per day after striking the killing blow on a opponent, The Bad-ass make a F save vs. 20 to temporary add Hps equal to the Opponents Challenge Rating for 10 rounds.
Killing Machine
The Bad-Ass may take a 5 foot step after each great cleave up to base movement.
To the Bitter End
The Bad-Ass may continue to fight till-10, after that he must save vs. DC 10 + each point of damage below -10 at the end of each round to remain fighting or die.

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