On occasion a warrior arises who dedication to sheer brutality in combat raises him above the common thug into a thing a legend. The Bad-Ass is such a one who had focused on hitting first, hitting hard, and surviving the fight.
Requisites
Strength 20+, +15 or better attack modifier, Great Cleave, Toughness, Improved Critical Hit, Improved initiative, Weapon specialization, over 120hp, Chaotic Alignment.
Class Features
Hit Points: d12
Skill Points: 4+ Intelligence bonus
Class skills
Climb (str), Intimidate (str), Jump (str), Listen (wis), Ride (wis), Search (int), Spot (wis), Swim (str),
Progression
Level | Attack | Fortitude | Reflex | Will | Class Ability |
1 | +1 | +2 | 0 | +2 | Brutal Will. |
2 | +2 | +3 | 0 | +3 | Pain Driven. |
3 | +3 | +3 | +1 | +3 | Savior the Kill. |
4 | +4 | +4 | +1 | +4 | Killing Machine |
5 | +5 | +4 | +2 | +5 | To the bitter End. |
Unique Feats
- Brutal Will
- Allow a reroll once per day per level of Bad-Ass, Reroll must be used.
- Pain Driven
- Add the Level of Bad-Ass to Str for a hour after taking damage.
- Savour the kill
- Once per day after striking the killing blow on a opponent, The Bad-ass make a F save vs. 20 to temporary add Hps equal to the Opponents Challenge Rating for 10 rounds.
- Killing Machine
- The Bad-Ass may take a 5 foot step after each great cleave up to base movement.
- To the Bitter End
- The Bad-Ass may continue to fight till-10, after that he must save vs. DC 10 + each point of damage below -10 at the end of each round to remain fighting or die.