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Aredel

Way of Owl

Purpose

Students of the Way of Owl admire his wisdom.

History

The origins of the Way of Owl are lost. They are known to have originated in Timor Plains, but the savages there kept no histories. It is believed by most that all other Paths and Ways were inspired by the original six of Timor Plains, but no one now knows which of those was first.

Philosphy

All animals have much to teach us, but Owl is the greatest of all.

Joining

The secrets of Owl are open only to the Children of Owl.

Membership in Way of Owl is exclusive. Members must also meet the following requirements:
Wisdom 13+

Secrets

Those who follow Owl will teach their Level 1 and 2 secrets to anyone who follows another animal Way. They will teach their level 1 secrets to those who follow a natural Way of any kind.

Level 1
Owl Advice100Wis 13+The character gets a +2 on any opposed roll to determine an enemies tactics.
Level 2
Owl Speech200The character can speak with owls
Owl Knowledge200The character gains the Obscure Knowledge feat.
Level 3
Owl's Wisdom400The character gains 1d4+1 points of Wisdom for 6 rounds. This ability can be used once/day per point of natural Wisdom bonus.
Owl Vision400The character takes no penalties when flanked, but he still takes penalties for attacks from behind.
Level 4
Owl Friend800Owl SpeechThe character can use animal friendship on an owl..
Owl Sight800The character gains darkvision to a range of 60'
Level 5
Owl Shape1600The character can change from human to owl form 1/day per 5 levels. Changing back is free.

Other Information

Owl students tend to see much and speak little, particularly as neophyte students.

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