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Aredel

Societies: Way of the Fox

Summary: This animal order can be traced to the Timor Plains. They look to the fox for guidance in their life and for lessons in behavior and tactics.
Estimated Membership: About 400, 100 in Timor and 300 outside.
Leader: Vikus the Fox
Headquarters: Timor Plains
Type of Society: Informational/Social

Public Purpose:

The goal of the group is to enhance and improve the abilities of their members. Native Timorian members also work to preserve the wild in their Kingdom. While not opposed to hunting, they do oppose "harvesting" of both their selected species and most other animals.

Membership Requirements:

Belief that all creatures can teach us things.
Intelligence 13+
Not a member of any other Way..

Membership:

Scouts, Rangers, and rogues.

Organization:

Students and Masters.

Social Benefits:

The Foxkin are well-received in Timor despite their sometimes shadowy antics. they are known to be helpful to the armies even if they sometimes do things the hard way..

Game Benefits:

Penalties:

A friendly rivalry exists between the members of the various ways and they will often try to best each other..

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