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Aredel

Societies: Lightbringers

Summary: The Lightbringers seeks to bring knowledge and wisdom to all. In some ways, they are like the Adepts only for knowledge.
Estimated Membership: 200+
Leader: Merith
Headquarters: Hikria
Type of Society: Informational

Public Purpose:

The Lightbringers hope to bring knowledge to all and, in the process, recruit more woshippers for Si, their patron god.

Membership Requirements:

Must be a follower of Si with at least one knowledge with 5 or more ranks..

Membership:

Mostly sages, wizards, and priests.

Organization:

Groups of followers are banded into missions which then go to other places and countries to build schools/temples..

Social Benefits:

Lightbringers are generally well thought of despite their obvious religious leanings..

Game Benefits:

May purchase any knowledge as a class skill.

Penalties:

Sometimes seen as religious fanatics by their critics. Openly targeted by some of the enemies of Si..

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