RPG Other Games Calendar Main Journal Aredel
Societies: Lightbringers
Summary: The Lightbringers seeks to bring knowledge and wisdom to all. In some ways, they are like the Adepts only for knowledge. Estimated Membership: 200+ Leader: Merith Headquarters: Hikria Type of Society: Informational Public Purpose:
The Lightbringers hope to bring knowledge to all and, in the process, recruit more woshippers for Si, their patron god.
Membership Requirements:
Must be a follower of Si with at least one knowledge with 5 or more ranks..
Membership:
Mostly sages, wizards, and priests.
Organization:
Groups of followers are banded into missions which then go to other places and countries to build schools/temples..
Social Benefits:
Lightbringers are generally well thought of despite their obvious religious leanings..
Game Benefits:
May purchase any knowledge as a class skill.
Penalties:
Sometimes seen as religious fanatics by their critics. Openly targeted by some of the enemies of Si..
Top of page Mail Main