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Briarwood

House Rules

Domain

Each player starts with a domain they are responsible for, they may have someone else run the day to day operations while they go off to met with other local leaders and deal with ongoing threats.

They get a fortified keep, manor, monastery, school or something similar, then name it.

Pick some heraldry while your at it.

Domain Creation

Roll 3d6 7 times, put lowest score in Malice. Or assign 14, 13, 12, 11, 10, 9, 8

at 10 gains a boon plus one more at 12, 14, 16, and 18

at 8 gain a bane plus one more at 6, and 4.

Players are not limited to listed boons and banes, those are just examples.


Might

Basic effects

Potential Boons

Potential Banes


Trade

Basic effects

Potential Boons

Potential Banes


Population

Basic effects

Potential Boons

Potential Banes


Mystic

A rough measure of the magical nature of your Domain

Basic effects

Potential Boons

Potential Banes


Faith

Basic effects

Potential Boons

Potential Banes


Wonders

Basic effects

Potential Boons

Potential Banes


Malice

Basic effects

Potential Boons

Potential Banes

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