Mazed Rats

October 4, 2000

The Tale

Roland developed a severe rash from something he had encountered while searching for a small woodland trap detector and Blatz bumped his head on a beam below decks, but the rest of the group was ready to return to the lair of the Old Ones and its rich bounty. Seeking to bolster their numbers, they recruited a sailor named KARNACK to join their quest and they were off. They brought Blatz along, but his semi-conscious nature required that he be given very specific direction, something the others wished he would take more often.

The group returned to the heat room and, covering themselves with water-soaked cloaks, made their way to the end of the hall. A suit of armor attacked, but they evaded it and slammed the door behind themselves. They continued their explorations and found another very large room. The room was very long and there were a series of octagonal pillars. Rather than risk leaping from pillar to pillar, they climbed down to the floor, made their way across the room and climbed back up on the other side by looping the rope over the whole pillar.

The next room had a floor several feet deep in fine sand (at first they thought it was mica) and the door didn't seem to have an exit knob. The knob was lying in the middle of the room and Pazdul used a spell to retrieve it. Retrieving it proved dangerous though as another suit of armor arose and quickly attacked KARNACK who was standing on the sand. When the moster retreated, Pazdul jumped down and he and Theron managed to drag KARNACK's prone form up onto the dais before the monster could attack again.

After healing KARNACK as best they could, they trio made their way across the sand to the far door. They opened it and were in another strange chamber. This one had small piles of dust and large silvery walls. At the far end was a raised dias and a statue. The group entered the room and moved towards the statue cautiously.

When they arrived, the statue, which appeared to be of the seer, animated and tossed forth three of it's figurines. As the company watched, the seer changed to flesh and the three figurines changed until one of them looked like the current queen, one looked like a leather-masked rogue and the third looked like Pazdul. Pazdul cautiously picked up the three figurines and the bucket. When he lifted it from the Old Ones hand, there was a soft moan and it seemed to die before their eyes.

Meanwhile, Blatz had gained some semblance of self-direction and, having no memory of specific orders not to, proceeded to walk through the first trap to join his companions. He evaded the fire armor barely, taking a single hit for his troubles and then, after a difficult encounter with the pillars, finally joined his fellows. The four elected to depart, stopping to pick up armor and other items as they came.

When they got to the pillar room they were attacked. Apparently the Mocker had sent some of his minions after them. A protracted battle ensued during which the gnolls made the most of their tactical advantage while the party scrambled to match their intellect. Eventually, KARNACK and Theron found a decent place from which to shoot and a well-timed sleep spell from Pazdul sealed the deal. Moments later, the group had a hostage. Several minutes after that, with little information to show for it, they had another dead opponent.

They returned to town and managed to sell or trade most of the armor. Pazdul kept the bucket and each member of the company came out about 600 gold pieces ahead for the evening.

Experience

Character Base Bonuses Total
Roland 340 Story Goals: +300
Roleplaying: +250
Other: +0
3436
Pazdul 790 Story Goals: +1425
Roleplaying: +350
Other: +400
5211
Blatz 790 Story Goals: +425
Roleplaying: +600
Other: +0
4061
Durgrat Did not play 2146
Theron 790 Story Goals: +1375
Roleplaying: +400
Other: +0
3565
KARNACK 450 Story Goals: +1125
Roleplaying: +200
Other: +1200
2975

Third Level requires 3,000 experience points. Fourth Level requires 6,000 points.

Booty:

Already Divided


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