I think I broke it

November 12, 2000

The Tale

The group, bolstered more by the next earthquake than any great rest they've received, is able to defeat the remaining goblins who are also disheartened by the continuing destruction of the mountain. Troy escapes in the confusion, but the group soon brings him down. Some negotiation follows and it is decided that if the party takes Troy to Gypsum, he'll tell them what he knows.

Miraculously, both sides of the agreement keep their promises. Troy works for an Ogre running errands and collecting some intelligence. He tells them all he knows in hopes the local Justinian will take pity on him.

Armed with the information they've pried from Troy, the party hatches a scheme in which Grimlock will pretend to be taking over for Troy. They meet the ogre and he agrees. A week later, they have their first assignment - pick up a girl from the local orphanage and bring her to the Ogre. Grimlock agrees to the assignment.

The party recovers the girl without incident, but then meets with the Justinian and some warders and decides to go to the ogre with Willow as prisoner. Pazdul suggests they grab some equipment to make it look like they've raided a caravan and see if they can't get the ogres drunk to make the fighting easier.

Grimlock makes necessary arrangements while the Warders head off to the orphanage to dispense a little justice.

Experience

Character Base Bonuses Total
Roland 1124 Story Goals: +405
Roleplaying: +405
Other: +135
7387
Pazdul 938 Story Goals: +300
Roleplaying: +300
12883
Blatz 1000 Story Goals: +360
Roleplaying: +360
Other: +120
9988
Durgrat Did not play 2146
Theron Did not play 3565
KARNACK 1000 Story Goals: +360
Roleplaying: +360
Other: +120
9249
Bob Did not play 1768
Grimlock 0 Story Goals: +270
Roleplaying: +675
Other: +135
6134

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