Geography


The Isles:
A collection of islands covering an area about the size of North America. The Isles lie east of the Middle Kingdoms about twice the distance between America and Europe. A cold current goes from the old country to the upper part of the isles and right into the Crown. A warm current flows below the isle and to the south of the old country. The isles stretch about as far north as the start of Canada and as far south as the upper part of Brazil. The isles North of the Crown are sparse and rocky. The isles to the immediate south east and west of the crown are small with tall peaks and inhabited by small groups of wildly varying tribes making then unsafe for colonization. The Isles to the far south are larger and more tropical, some small colonies spring up their, but the smaller traffic in armed ships make them pirate bait.

Skullport:
An underground city on an unknown isle that is supposed home port of the pirates of the isles.

The Crown:
A large isle surrounded by mountains The mountains form a natural barrier with few safe harbors for ships to take on cargo, making the large bay to the south called the Pearl the only real place to land.
The crown is about the size and location of new England, the midwest and the upper half of the south. A cold current in the north and the mountain shielding it from most sides keeps the weather fairly cool in the north half thoughout the year, while the southern half is open the semi tropics of the south.
The Crown is marked by the four large mountains in its chain. Snow capped Diamond in the north is the tallest and most inhabited by humanoids tribes, it also has the highest number of surviving ruins. Ruby lies to north east, Ruby is still an active volcano and is the richest in gemstones, notably rubies and opals.
Opal lies to the south east has relatively few tribes living in it. Emerald lies to the northwest and is the center of activity for raiding tribes. Sapphire lie to the south west and is the most active spot for smuggling. To the south is the large bay called the Pearl, the Pearl is lined with small villages who farm and ship their produce to Port Royal.
The Crown was shaped by a large explosion in the distant past, the explosion created a flat area in the middle while pushing the surrounding mountains even higher, the rivers that flow down from the mountain tend to collect at the end of the flatlands forming the twin rivers call the Torc. The Torc tend to wander each year and floods the farms and estates that border them, this also makes it difficult to bridge them.

Port Royal:
The only city of note when the Narrovians ruled, it is built on the ruins of an Old One port and incorporates their old structures into itself, notably their huge dry-docks. The city is large and a center of trade, as well as housing a naval base. The city is surrounded by small estates owned by idle nobles. The city depends strongly on food shipped in. New arrivals to the isle will naturally end up here making the docks a popular recruiting place for adventurers.

Coronet:
The Old Ones used this plateau as a holy place, most of the above ground structure were for worship not living in, the Old Ones themselves lived in a series of rooms and passages carved out of the plateau itself. When Verstraad took this place as his stronghold he built a vast palace around the bones of the Old Ones temple and turned their city into a vast fortified dungeon for holding his experiments. Now the plateau serves as a capital for the nation of the Crown, a home for its royal family, and the grounds for the Academy. As a city Coronet is sparcely populated, although the surrounding area is home to many scholars and farms serving the city and the Acanamy.

Gypsum:
A large, unfortified village that serves as a center of trade for the scavengers guild and adventurers who work the north east. Although unfortified, the unorganized nature of the local tribes and the high population of homicidal adventurers armed with magic items deters would be raiders.

Shale:
A large, fortified town that serves as a center of trade for the north west. The Dwarf Sargon rules here. He has allowed the Justinians free reign, but he has never acknowledge the rulership of the Queen. What little organization the Wardens have is centered here.

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