The Dictionary

Over the course of time, certain words and phrases take on specific meanings to those who understand them. This list represents the lexicon of our gaming group, circa 1997. Needless to say, updates are requested


adventure (n)
an alleged scenario created by the GM.

Adventuring (v)
  1. rolling dice for several hours and ignoring them (c.f. gaming).
  2. What characters try to do when they aren't being fucked over by NPC's, vindictive GM's, or vengeance characters (q.v.).

B-teamer (n)
  1. A player who can not catch a thrown bottle opener.
  2. 2. a player whose antics you'd rather not endure.

Base Dave (n)
An addition system which yields unpredictable (and apparently wrong) results. Very useful for character generation.

Bullshit (n)
Swearing when Mrs. Donohue (c.f.) can hear it.

Campaign (n)
  1. A series of adventures in which the same group of characters are humiliated and defeated by a recurring cast of NPC's.
  2. A carefully scripted story which the GM intends to tell regardless of the players actions.

Canoeing (n)
The practice of delaying the game by discussing side topics, especially scouting and/or canoeing but also including SCA, work, and other games.

Chaos Factor (n)
a player or character whose participation in the game makes things unpleasant for other players and/or characters through his insistence on either being everywhere and doing everything or on pursuing goal which are counter to those of the party in general.

Chaotic Everywhere (n)
  1. Tendency of some players to keithaport (c.f.) continuously.
  2. Phrase use to denigrate players who command more game time due to superior play.

'cos (abbr.)
Tacos

D.F. (abbr.)
Deemed Fucked. A character or situation which is engineered by a player and is likely to leave the other characters in a much worse condition than they were in prior to the engineering of the situation. Situations and characters sometimes progress from DF to PF (q.v.).

Dramatic Piss (n)
The practice of slowing down the pace of the game and increasing the frustration of the players by stopping to piss right in the midst of a battle or (for maximum effect), right after calling for saving throws.

Eighteen to Parry (n)
An attempt to prevent other characters from engaging in activities which any sane person would recognize as automatic.

Experience points (n)
  1. The last chance for a vindictive GM to punish the players for failing to follow his script.
  2. Mythical sum which is always too low unless you're the GM in which case you were "more than generous"
  3. What your character loses if you try to adventure while the GM is canoeing.

Favorite (n)
  1. A character who has the favor of the GM and is, therefore, rendered an MNPC or, in extreme cases, a TNPC
  2. Insult hurled at any character who seems to be achieving his goals faster than you are.

Fuck You (n)
Phrase used to signify that you would like to continue the witty repartee but are basically out of wit.

Howey (v)
To boast and/or remind the GM of your characters amazing combat prowess every time the dice are rolled

Jaboo (n)
The tendency of a player to become more power and/or more irascible when under the control of the DM due to the player's absence

Jasper (v)
The practice of placing your character in the best possible position to avoid injury immediately after being told how much damage has been taken.

Joe1 PC (n)
A character who is DF (or PF) by the other players, but who survives by allowing the gamemaster to effectively run a character in his own campaign.

Keith (v)
The practice of taking a piece of pizza and leaving the toppings on the cardboard for another player to enjoy.

Keithaportation (n)
The tendency of certain players to insist that their character be at the center of the current action regardless of his previous position.

Kiddie table (n)
Punishment inflicted for arriving late on a night when many B-teamers are present.

Leader (n)
  1. Person who would like to be in charge if it didn't require decision making
  2. Person who is to blame for everything that goes wrong on an adventure.
  3. Steve

Looking for the hovercraft (v)
Phrase invoked by players to call attention the gamemaster's inattention to or non-compliance with either the game rules or common sense.

Lou (n)
Asshole

Message (n)
  1. The thing that never changes on the Donohue Answering machine.

Mick NPC (n)
An NPC who possesses the exact combination of skills, power, information and equipment to completely humiliate or defeat the party as required by the gamemaster.

Mickiplication (n)
Tendency of the number of monsters to increase exponentially every time the Gm is asked for a count. Sometimes applies to distances and even the number of times a campaign has been run.

Mighty Tm(adj.)
Word used to describe every blow in some games.

Milon (v)
To beat a dead horse.

Min-max (v)
1. To use a combination of rulebooks and abilities to assure that your character always has the maximum ability while paying the lowest cost. True min-maxing requires that your character possess abilities, traits,skills, and equipment which are totally alien to his nature (for example, a juggling warrior who uses the skill only to catch thrown weapons).
2. To adjust your character concept based solely on combat abilities gained.

Mutton (n)
A dish which reputedly imbues characters with the ability to Keithaport.

New Campaign (n)
  1. An excuse used to hide the fact that the GM offered to run without having an adventure ready. Generally invoked when canoeing (c.f.) has failed.
  2. What an experienced GM starts when the players have failed to follow his script.

Non-Mike Skills (n)
Skills which are guaranteed to fail (or prove unnecessary) because the GM either doesn't understand or doesn't care for them.

Old Campaign (n)
  1. Where the Gm claims he used up all his good ideas
  2. Topic some GM's discuss while canoeing (c.f.).

P.F. (abbr.)
Proven Fucked - a DF character who has matured.

Party Fight (n)
The ultimate goal of all canoeing attempts; the players become so frustrated looking for an adventure that they attack each other to avoid falling asleep.

Quarrel (n)
  1. A projectile commonly launched from a crossbow.
  2. The precursor to a party fight.

Ranth (v)
to optimally use skills and powers from a variety of rulebooks to guarantee that your character has more bonuses and special abilities than any GM can possibly remember. (cf Min-Max)

Ray (v)
To be unsure about what is happening because your jaw was moving when the situation was described.


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