Advantages: Charters can spend as many points as they want on advantages, I would prefer that character not have more then one 10 pt advantage. For the most part higher level advantages include all lower values as well.

Mental

Empathy 1 Character can tell how someone is generally feeling.

5 The character can guess at peoples motivations.

10 The character knows other feeling and is impossible to lie to>


Unusual Mental Abilities 1 Simple mental abilities like Absolute time sense, Direction sense, or Weather sense

5 Advanced mental abilities like card counting, speed reading, or number crunching.

10 Unusual mental abilities like Eidetic memory.
This is a catch all group, character get only one ability, and only the one in the level they buy.


Alertness 1 Character is instantly awake and alert on demand.

5 Character always had chance to avoid being surprised

10 Character can sense danger and is never surprised


Concentration 1 Character is can make a Will roll to avoid being distracted.

5 Character automatically ignores distracted.

10 Character can ignore penalties for wound with a Will roll.


Aptitudes 1 Charater may always buy one skill as if they were one level lower (skill level 7 would cost 6)

5 Charater may always buy one skill as if they were two levels lower

10 Charater may always buy one skill as if they were three levels lower
Some typical fields for geniuses include computers, driving, mechanics, and weapons


Smooth talker 1 People tend to believe simple believable lies told by character.

5 People tend to believe lies that don't really sound right.

10 People are willing to believe the character's most outrageous lies.

Fundamentals



Sex Appeal 1 Character can usually get a date every weekend.

5 Character has a thick black book appeals to most members of the opposite sex.

10 Character is attractive to all members of the opposite sex.


Wealth 1 Character has a job, but he sets his own hours and can often take time off.

5 Character lives comfortable without needing to work.

10 Character is rich and never needs to work.


Possessions 1 Character has a small or uncommon possession. ( Assault rifle, authentic German W.W.II helmet)

5 Charter has a moderated sized or hard to get item. ( Classic car, machine gun)

10 Character has a large or rare item. ( W.W.II tank, Oswald's rifle, Black lotus)
Character only get possessions at the level they buy at.


Good Reputation 1 Character is well liked by a small group of people.

5 Character is well liked by a large group of people.

10 Character is admired by any one he meets who knows his reputation and approves of it.

Connections



Criminal 1 Character knows where to score some weed.

5 Character can get small arms within an hour, anything else in a few days.

10 Character can put a hit out on someone, he knows all the players in the area.


Police / Judicial 1 Character can get out of speeding tickets.

5 Character can get plates checked and get arrest warrants.

10 Character knows who to bribe to get away with murder.


Media / Entertainment 1 Character knows who to talk to, and can probably get an appointment.

5 Character can get a new crew on the sense, or his new girlfriend on stage.

10 Character can kill stories, of get his new girlfriend a record deal.


Corporate / Government 1 Character knows whos who and how to get in to talk to them.

5 Character can get in to see files, and have his own paper work lost.

10 Character know who to bribe or blackmail and how.

Senses



Night vision 1 Character can read in dim light.

5 Character can see well in starlight.

10 Charter can move about freely as long as their is even a glimmer of light.


Acute Vision 1 Character has perfect vision and can see both far and clearer then normal.

5 Character can recognized faces though fog or at long distance.

10 Character could read lips from across a football field.


Acute Taste and Smell 1 Character can quickly identify what he is sensing.

5 Character can identify even trace amount of something he is familiar with.

10 Character can sense minute quantities of any substance and recognize it even years later.


Acute Hearing 1 Character has acute hearing and can hear normally even with lots of background noise.

5 Character can determine where a sound is coming from at will.

10 Character can filter out specific sounds from background noise, and identify them.

Physical


Tough Guy 5 Player may use Body to resist stun ckecks.
Immunities 1 Character can tolerate things like cold / hot weather or insect bites without protection.

5 Character can tolerate things like winter cold or venomous bites without protection.

10 Character can be virtually immune to disease, poisons or even walk barefoot in winter.
Player only gets one immunity and only one at the level he buys at


Ambidexterity 1 Charater takes no penalty for use of thier off hand.

5 Charater takes no penaties for using both hands.

10 Charater may fight with both hands without needing to get an extra success for attacking twice.
Unusual physical ability 1 Simple physical abilities like Double jointed, or prefect pitch.

5 Advanced physical abilities like Contortionist.

10 Unusual physical abilities like flexible skulls and such.
Player only get one ability and only one at the level they buy at.

[Mail]   [Home]   [Main]