Player can take up to 25 point in Disadvantages, no more than one 10 pt disadvantage.
As with the advantages, all lower point disadvantages are included in the higher point disadvantages.
Gm can spend points to prevent player from making Will rolls to avoid behaviors.
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Anxiety Attacks | 1 | Character tends to dither during stressful situations, Roll Will or lose first action. |
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5 | Character tend to freeze up in stressful situations, Roll Will or lose first round. |
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10 | Character panics in stressful situations, Roll Will each round or lose all actions. |
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Berserk | 1 | Character must make a Will roll to withdraw from combat |
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5 | Character will not withdraw until they get one more attack, and they still have to make a Will roll. |
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10 | Character Will not withdraw from combat until whoever their fighting is beaten, and then a Will roll. |
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Blabbermouth/Honest: | 1 | Character will answer quick question. |
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5 | Characters will answer any question. |
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10 | Character will answer questions and offer information. |
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Cautious | 1 | Character insists on planning ahead and thinking things out. |
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5 | Character will hesitate one round before starting any actions while they think about things. |
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10 | Character will refuse to start any activity unless some planning or scouting is done first. |
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Squeamish | 1 | Character will try to avoid anything that he finds gross or offensive |
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5 | Character will hesitate one round before doing anything he find gross or offensive |
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10 | Character will refuse to do anything he finds offensive or gross. |
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Soft hearted | 1 | Character will try to avoid anything that he finds gross or offensive |
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5 | Character will hesitate one round before doing anything he find gross or offensive |
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10 | Character will refuse to do anything he finds offensive or gross. |
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Cowardice | 1 | Character will try to avoid anything that he finds gross or offensive |
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5 | Character will hesitate one round before doing anything he find gross or offensive |
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10 | Character will refuse to do anything he finds offensive or gross. |
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Lazy | 1 | Character will try to avoid anything that he finds gross or offensive |
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5 | Character will hesitate one round before doing anything he find gross or offensive |
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10 | Character will refuse to do anything he finds offensive or gross. |
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Intolerance | 1 | Character will try to avoid anything that he finds gross or offensive |
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5 | Character will hesitate one round before doing anything he find gross or offensive |
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10 | Character will refuse to do anything he finds offensive or gross. |
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Argumentative/Stubborn: | 1 | Character will not let an opportunity to argue about something pass him by. |
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5 | Character will spent at least one round debating about something he disagrees with. |
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10 | Character will argue and refuse to change his mind about a subject he disagrees with. |
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Vindictive | 1 | Character will not let a chance to take revenge when the opportunity comes up. |
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5 | Character will drop all other activities to pursue a chance for revenge. |
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10 | Character spends most of his waking time seeking the object of his vengeance. |
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Bad Tempered/Easily offended: | 1 | Character will snap out at anything that annoys him. |
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5 | Character will try to start a fight or beat on anything that annoys him. |
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10 | Character will attack or attempt to destroy any thing that annoys him. |
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Curiosity | 1 | Character can't resist opportunity to check things out as they become available. |
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5 | Character will go out of his way to check things out |
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10 | Character can't leave until he has checked everything out. |
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Vain | 1 | Character tries to look his best |
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5 | Character will spent extra time making sure he looks good. |
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10 | Character will not do anything else till he has made himself presentable. |
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Gullible: | 1 | Character will take to take people at their word. |
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5 | Character will believe anything that sounds reasonable |
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10 | Character is capable of swallowing some real whoppers: |
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Can't Swim | 1 | Character can only struggle swim. |
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5 | Character can only trash about in the water, barely keeping his head above water. |
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10 | Character sinks like a stone. |
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Illiterate / Dyslexia: | 1 | Character can sign and read his own name and recognizes some familiar words. |
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5 | Character has learned to sign his name on demand, and knows numbers. |
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10 | Character is totally unable to read anything. |
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Can't drive: | 1 | Character has no license and can only drive at in normal conditions. |
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5 | Character can drive a vehicle he is familiar with, but not very well. |
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10 | Character is unable to drive without constant directions. |
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Deep Sleeper | 1 | Character's maximum die pool is equal to his Will during the first Turn he is awake. |
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5 | Character loses a full round in order to wake up. |
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10 | Character will not wake before his time unless physical struck. |
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Poverty | 1 | Character is disadvantaged and tends to look it, cheap clothing and possessions. |
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5 | Character is living on bare bones, and has vast fanatical depts. |
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10 | Character is homeless, and unable to hold on to money. |
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Bad Reputation | 1 | Character has no Charisma pool with a small group of people. |
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5 | Character has no Charisma pool with a large group of people. |
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10 | Character has no Charisma pool with any who has heard of his reputation and would disapprove of it. |
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Bad personal habit | 1 | Habit is annoying. (Stared at in restaurants) |
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5 | Habit is offensive. ( Manager has a word with you) |
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10 | Habit is revolting. ( Security is called ) |
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Code of Honor/Morality: | 1 | Code prohibits the big ones, murder, theft, Adultery. |
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5 | Code is more inconvenience, no sex without marriage, no work on the Sabbath. |
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10 | Code inhibits daily activities, daily prayers, dietary restrictions, no alcohol. |
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Pacifist | 1 | Character avoids violence, and will always try not to kill. |
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5 | Character will avoid violence unless in self defense. |
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10 | Character will not commit violence under any circumstance. |
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Duty/Obligation | 1 | Character has to spend a few day a week attending to his Duty (Reservist, Church) |
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5 | Character spends most of his working day attending to his Duty ( Cop, Church functionary ) |
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10 | Character spends most of his time attending his Duty ( Chief of police, Priest ) |
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Lieing: | 1 | Character tends to exaggerate: |
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5 | Charter lies just to see what people will believe, or to make himself seem more interesting. |
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10 | Character lies without rhyme or reason. |
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Compulsive habit | 1 | Character indulges in habit when unsure of himself. |
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5 | Character indulges in habit whenever he has opportunity. |
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10 | Character goes out of his way to indulge every chance he gets. |
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Megalomania / bully | 1 | Character take every chance to make himself the leader. |
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5 | Character tries to be in charge at every opportunity. |
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10 | Character will not agree to any action unless its clear that he's in charge. |
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Manic Depressive | 1 | Character is either down or up at random or inappropriate times. |
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5 | Character is either depressed or energetic most of the time. |
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10 | Character is deeply depressed or highly manic all the time. |
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Manic | 1 | Character is either down or up at random or inappropriate times. |
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5 | Character is either depressed or energetic most of the time. |
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10 | Character is deeply depressed or highly manic all the time. |
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Psycsophenic | 1 | Character is either down or up at random or inappropriate times. |
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5 | Character is either depressed or energetic most of the time. |
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10 | Character is deeply depressed or highly manic all the time. |
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Miser | 1 | Character is tight with a dollar and often complains about costs. |
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5 | Character will go out of his way to find the lowest prices, and never spring for a round of drinks. |
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10 | Character will do without vital equipment rather then buy things not on sale. |
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Obsessive | 1 | Character will not let a chance to pursue his Obsession go by. ( Stops at shop selling cards ) |
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5 | Character will go out of his way to check on obsession. ( Drive by shop on way to meeting) |
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10 | Character will not let opportunity pass to pursue obsession ( Late to meeting because new cards are in) |
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Delusion / Paranoia: | 1 | Delusion is flaky, but socially acceptable ( I believe that aliens kidnap people) |
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5 | Delusion is outright weird. ( I was kidnapped by aliens ) |
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10 | Delusion freaks people out. ( Please hide me, the aliens are after me right now) |
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Competitive | 1 | Character make a effort to be the best at everything. |
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5 | Character will go out of his way to show that he's better then others. |
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10 | Character is obsessed with being the best, to the point of sabotaging others and training to beat them. |
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Impulsive / Overconfident | 1 | Character will rush in situations at first opportunity |
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5 | Character will ignore danger in order to rush right in. |
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10 | Character will repeatedly rush into situations he has been hurt in. |
Each disfigurement will make a character easy to remember and pick out a crowd.
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Distinguishing feature: | 1 | Character has a feature that sticks out in peoples memory ( Bald, small scare, big nose ) |
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5 | Character can be picked out of a crowd by his feature alone ( Hunchback, large scar ) |
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10 | Character has a unique appearance. ( Albino, Conjoined twin, Midget, Third eye) |
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Obese | 1 | Character has a hard time finding pants, about 25% overweight. |
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5 | Character needs to go to the big and tall shops, about 50% overweight. |
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10 | Character needs special order clothing, up 100+% overweight. |
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Old | 1 | Character is going gray / bald, starting to think kids have it easy. |
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5 | Character is able to get seniors discounts, hey gramps try doing the speed limit. |
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10 | Character is ancient, people assume he's deaf and senile. |
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Young | 1 | Character has a hard time buying. |
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5 | Character has a hard time getting license |
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10 | Character is questioned by police after dark. |
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Missing / Dysfunctional Legs: | 1 | Character limps, subtract 1 from each action of movement. |
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5 | Character requires device to walk, 1/2 normal movement rounded down |
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10 | Character require wheelchair, 1/2 normal movement rounded down, and other difficulties |
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Missing / Dysfunctional Arm: | 1 | Character's hand or arm is dysfunctional, -1 to all activities requiring both hands. |
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5 | A arm or hand is damaged or prosthetic, 1/2 normal pool any actions with that arm. |
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10 | Character is out right missing an arm. |
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Dysfunctional Voice: | 1 | Character has slight voice problem ( slight stutter, lisp) |
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5 | Character has a severe voice problem ( stutter, laryngitis) |
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10 | Character is mute. |