The current campaign is taking place in the standard pseudo-medieval culture of the AD&D world. More details will be added later, as they are developed, but right now the background information is somewhat sketchy:While I have in mind a pretty specific game, there's no real point in writing it down. I could write pages and pages of stuff and if you don't get it, you won't get it. Likewise if I write one paragraph and you do get it, you'll get it.
Here's the deal:
I want to run a game that feels basically like a feudal/post-feudal deal. That means mostly knights with armor, a few priests with armor and some wizards and thieves to round it out. I want it to feel like every D&D game did ten years ago.
Pretty simple, if you understand it. More information follows:
- Character Creation Rules
Characters so far
Charter of the Ansalea Ex (Ax) Company
More info will doubtless come later, but that's it for now