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Winter's Harvest

Firepowder Weapons

Firepowder is a magical formula of potential fire bound into inert rare earths that expands into a explosive burst of flame on contact with water.

Fire cannons are loaded with a sealed canister of brass filled with firepowder fitted with a solid head of steel. The canister is ringed with dimples that line up with the triggering mechanism, a hole drilled through a raised nub which is threaded on the out side. The hole is filled partially with water and the trigger is screwed on by a lever, locked down, then the pin is struck with a hammer.

Fire pistols and Riot guns use a break open action to load a single round of steel and firepowder incased in a brass cartridge incased in a second brass cartridge with a copper bottom holding a small amount of water. The pistol is by taking a move equivalent action to pulling back a locking mechanism and then pulling back a triggering hammer. By pulling the trigger the hammer springs forward to drive a pin through both the copper bottom and the inner brass case while the locking mechanism reinforces the hammer.

Fire rifles use a level action to load a single round of rifle ammo that is fired by a similar firing mechanism to the pistol.

Fire cannons are slow but safe, only jamming on a roll of 1. Firearms with triggering mechanism jam on a roll or 5 or less and are destroyed on a 1.

Targets within 10' hit by a Firepowder weapon suffer additional 1d6 fire damage.

WeaponPriceDamageCritRangeWtType
Fire pistol300gp1d618x330ft5lbP
Double pistol1700gp1d6 or 2d618x330ft8lbP
Quad Pistol2900gp1d618x330ft9lbP
Rifle500gp1d818x380ft8lbP
Riot gun600gp1d1019x310ft9lbP
Fireshot3
1d816x310ft
P
Swivelgun900gp3d818x380ft15lbP
Fireshot3
3d616x320ft
P
Lt. CannonNA6d1019x3120ft80lbP
  1. Double pistols may be fired with both barrels at the same target for 2d6, or fired at separate targets as the same simple action at -2 / -2.
  2. Quad pistols have a revolving cylinder containing 4 barrels, allowing multiple shots from a galloping horse, it is also built to allow it to be used as club.
  3. The Crit number for fireshot goes up by 1 after each range category.
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