House Rule: Each time you gain a level, you have the option to bump up one the henchmen up a level up to equal with your own. Doing so makes the henchmen more loyal to the player of your choosing (usually you). You can "borrow" someone else's henchmen this way if there's a role-playing reason for it
- Society of Shaddam: Believes that the empire will one day be in danger, and that guns will save it.
- Phildan Alberan 3 Fighter Pistol Militant would be hero.
- Ferric (Deva) 3 Sorcerer Rifle Easily Distracted
Spells:
0: x5 Light, Mage hand, Mending, Arcane mark, Detect magic, Read magic.
1: x4 True strike, Shield, Endure elements.
- Tharn Ferrin 3 Expert Riotgun Nerd. Gunsmith. Explosives.
Kordan Sentinels:
- Horook 3 Monk Twin ice axes Secretive.
- Kento 2 Monk Ice axe The kid
- Waclak 3 Barbarian Unarmed Brawler
Specialists: Two acolytes drafted into army under Kormac command and two men with nowhere else to go?
- Spc. Alain (Ran) 5 Cleric Short sword Militant 12yo. Sensitive about name
Spells:
(War and Sun) 1:Magic weapon x2, Shield of faith x2 Endure elements.
2:Heat metal x2 Strength, Bless.
3:Searing light, Daylight, Dispel magic
- Spc. Erland (Tharina) 4 Cleric Short Bow Gangly 15yo. Angsty
Spells:
(War and Trickery) 1:Magic weapon, Shield of faith x2, Bless x2.
2:Invisibility, Strength, Remove Paralysis, Spiritual Weapon
- Spc. Ovid* 2 Sorcerer Short sword Panicky drafted poet.
Spells:
0: x5 Arcane mark, Light, Open/close, Prestidigitation, Mending
1: x3 Message, Burning hands
- Scout Fian (Morian) 3 Ranger Shortbow Short, foppish, very out of place.
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