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Delve World: Zarquin

Snakes and Ladders

Designer(s): Grand Trickster Omalaw of the Friendly neighborhood spidercult
Archetype: Monster Hotel
Objective: Find 4 parts of the seal to open exit, within two hours
Introduction: A symbolic recreation of the battles waged by Big Red and his mercenary band, to drive out the snake cult from the ruins of Almaria. The rooms of the Delve are connected by a series of slides and ladders, and are occupied by snake motif monsters and traps.

Designer's Evaluation

The design proved versatile and confusing producing greater than a 25% casualty rate and less than a 25% success rate. Overall the delve performed exceedingly well. The only notable exception was the so-called "Monstrous Mayhem" team which completed the delve relatively quickly and with no casualties thanks, at least in part, to their monstrous abilities. One team suffered 100% fatalities and another 75%. Three teams failed to complete the mission in a timely manner.

It should be noted that several trainers have filed complaints that the delve was too complicated. Perhaps they should spend more time finding and training delvers and less time picking over the rule books and whining.

Delve Diary

The delve went well and the team performed fairly well. Our drider/sorceror made some use of his ability to stick to walls and his spells were, for the most part, well-timed. Key to our success was Gort the orc whose strength overmatched that of many foes. Although he tried hard, Athaneus was barely a factor. Kal's ability with traps proved handy, his lobbing of daggers less so.

Tale of the Tape

Player Start Basic Bonus Total Notes
Dave 3000 5180
Steve 3000 5180
Tom 3000 ?
Mike 300 5180
Tim 3000 ?
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