The design proved versatile and confusing producing greater than a 25% casualty rate and less than a 25% success rate. Overall the delve performed exceedingly well. The only notable exception was the so-called "Monstrous Mayhem" team which completed the delve relatively quickly and with no casualties thanks, at least in part, to their monstrous abilities. One team suffered 100% fatalities and another 75%. Three teams failed to complete the mission in a timely manner.
It should be noted that several trainers have filed complaints that the delve was too complicated. Perhaps they should spend more time finding and training delvers and less time picking over the rule books and whining.
The delve went well and the team performed fairly well. Our drider/sorceror made some use of his ability to stick to walls and his spells were, for the most part, well-timed. Key to our success was Gort the orc whose strength overmatched that of many foes. Although he tried hard, Athaneus was barely a factor. Kal's ability with traps proved handy, his lobbing of daggers less so.