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Isle of Mysteries

Tomb raider

The Hook

We have enemies in common, why not set them upon each other. We just need someone who can piss them off beyond all measure. Naturaly I thought of you.

Prelude

Do you think sealing this up will stop the advesaries?
Naw, those cuntdrops will be on it like flies on a corpse, but it will give us a edge in negotiations, after all, everything they find, who else are they going to sell or trade it to other then us.

Summary

The pillanders entered the vault and one of them the mean eyed one, began climbing about like monkey to disarm the traps, why they didn't just throw something heavy on teh bridge from out the vault I don't know.
Then the carrior jelly, haveing grown so large it could by pass it cage tried to reach them, and they multiplied it like fools until thier alchemist and wizard finished it off.
From there they plundered the assayers office, takeing all of Tarkin's belowed treasure and leaveing his corpse naked and abondaond on the floor after toying with the transport pillars like children.
Then they abused the poor sorter spirit.
In the copper room they defeated the copper gaurdians, battered the copper watcher, slaughter the silver gaurdian and easirly by passed the mirror spite with a blanket.
I warned the makos about that, but they insisted on keeping it becuase it "Was cool"
The mean eyed one jumped into the poop so the serpent was unable to take them by surprise, then they got to me.
Of course I'm a honey trap, I'm a unarmed woman in a dungeon, even if I had made myself as beutifal as I could they still would have believed me.
Now they must deal with the mako's lasted pet, and when they are ingaged, I will strike.
Most likely I will die and be trapped in the abyss for a hundred years, but after 2,310 years in the stupid trap I am eager to go home, and if I can drag along a tasty little elven soul, or better a meaty human one, so the better.

Quotes

Randy: It's time for the banana in the tailpipe!

Siri: Someone is feeling disappointed
Alic: There's someone watching us and they mean to kill us.
Siri: That's not what I said.
Alic: I was close enough.

Jim: It looks like a giant's toilet.

GM: Garath?
Garath: I got a 24 to shoot it.
GM: Fucking Han Solo, shooting first.

Steve: If you put it in your mug, then it will be a mug shot

Alic: I failed my check, but i still think she's not right.

Jimmy: I want the 50 exp too!

The Spoils

Midway across the room sits a brown tent, a brass brasier, a steel flagon, a wooden platter and a clay bowl, a skeelton sits within next next to a small book.

The tent has the words make camp and break camp stitich within the tent flaps, once a day it may magical fold up into a bag, or unfold into a tent with a brazier full of firewood, a bowl full of dates, a cheese meat and veggie platter and a flagon full of water all sufficnet to feed a single person three meals

On the shelves to one side are some nice boots, simple jewlwery, belts, hat and other personal items offered up as bets of low value

the opposite shelves hold personal notes, deeds, and contracts.

Book of infinet stories

Take on teh apperance and contents of a novel of interest to the holder, changes to new story after being finished


Mask of Stony Demeanor
Aura moderate transmutation; CL 6th; Slot head; Price 8,000 gp; Weight 4 lbs.
DESCRIPTION
When worn, this mask transforms the wearer’s face into a stone statue and its voice into an emotionless monotone. Though it allows the wearer to speak, its facial expressions and voice betray little emotion, granting a +10 competence bonus on Bluff checks made to lie and a +5 competence bonus on Bluff checks made to feint, but also imposes a –5 penalty on Bluff checks made to pass a hidden message.
CONSTRUCTION REQUIREMENTS
Feats Craft Wondrous Item, innocence, stone shape; Cost 4,000 gp

Bandolier, Endless
Aura moderate conjuration; CL 9th; Slot chest; Price 1,500 gp; Weight 2 lbs.
DESCRIPTION
Small loops sewn into this bandolier look like they can hold twenty alchemical cartridges (ammunition for a firearm), but due to a subtle bending of space can actually hold up to 60 cartridges. Additionally, the six thin pockets on the bandolier are extradimensional spaces meant to hold extra guns and gear. The four small pockets can each hold a one-handed firearm, 1 pound of ammunition, a powder horn, or a similarly sized object. The two large pockets are large enough to hold a two-handed firearm or a similarly sized object. The wearer can draw an item stored in the bandolier as easily as if from an ordinary ammunition pouch or holster. The bandolier weighs the same no matter what is placed inside it.
CONSTRUCTION REQUIREMENTS
Feats Craft Wondrous Item, secret chest; Cost 750 gp.

Eyes, Deathwatch
Aura faint necromancy; CL 1st; Slot eye; Price 2,000 gp; Weight —
DESCRIPTION
These blood red crystal lenses fit snugly over the wearer’s eyes.
The wearer gains the constant effects of the deathwatch spell.
CONSTRUCTION REQUIREMENTS
Feats Craft Wondrous Item, deathwatch; Cost 1,000 gp.

Boots of the Enduring March
Aura faint conjuration; CL 2nd; Slot feet; Price 1,500 gp; Weight 2 lbs.
DESCRIPTION
These travel-stained boots of stout brown leather enable the wearer to traverse great distances without tiring.
When making a forced march, for each hour of marching beyond 8 hours, the wearer needs only to make a Constitution check (DC 10, +1 per extra hour) instead of the normal check. Furthermore, if the wearer fails the check, she only takes 1d4 points of nonlethal damage and does not become fatigued the first time she takes nonlethal damage in this way.
CONSTRUCTION REQUIREMENTS
Feats Craft Wondrous Item, Endurance; Cost 750 gp

Gloves, Apprentice’s Cheating
Aura faint transmutation; CL 3rd; Slot hands; Price 2,200 gp; Weight —
DESCRIPTION
These nondescript white gloves are a boon to minor spellcasters and fakes who are limited or lacking in magical ability or versatility.
The wearer of these gloves can employ mage hand and prestidigitation at will.
CONSTRUCTION REQUIREMENTS
Feats Craft Wondrous Item, mage hand, prestidigitation; Cost 1,100 gp.

Lesser Choatic Book of Extended Summoning
Aura strong conjuration; CL 17th; Weight 1 lb.; Slot none; Price 750 gp (lesser)
DESCRIPTION
This leather-bound book is inscribed with runes relating to outsiders and conjuration magic. It enhances spells that summon monsters. The user may apply the Extend Spell feat to these spells as they are cast. This does not change the spell slot of the altered spell. The book counts as a metamagic rod for the purpose of combining multiple metamagic effects on a spell. A lesser book can be used with spells of 3rd level or lower Each book is keyed to a particular alignment (equal chances of chaotic, evil, good, or lawful) and only works when used to summon a creature with that alignment. Once the book is used, it crumbles into cold ash and is destroyed.
CONSTRUCTION REQUIREMENTS
Feats Craft Wondrous Item, Extend Spell, summon monster I; Cost 375 gp (lesser),

Robe of Infinite Twine
Aura moderate conjuration; CL 7th; Slot body; Price 1,000 gp; Weight 1 lb.
DESCRIPTION
This coarse hempen robe seems made from a single strand of twine.
The wearer can draw up to 30 feet of twine or up to 10 feet of hemp rope per round from the robe without harming it. As an immediate action, the wearer can draw up to 150 feet of twine or 50 feet of rope from the robe, but this gives the robe the broken condition and suppresses its powers until it is repaired. Twine or rope drawn from the robe remains connected until cut or torn, but is treated as common material rather than part of a magic item. Pieces removed become normal twine or rope.
CONSTRUCTION REQUIREMENTS
Feats Craft Wondrous Item, minor creation; Cost 500 gp.

Vest of Escape
Aura faint conjuration and transmutation; CL 4th; Slot chest; Price 5,200 gp; Weight —
DESCRIPTION
This simple silk vest looks nondescript, but is actually studded with numerous secret pockets sewn into its lining.
Hidden inside these are magic lockpicks that provide a +4 competence bonus on Disable Device checks. The vest also grants its wearer a +6 competence bonus on Escape Artist checks.
CONSTRUCTION REQUIREMENTS
Feats Craft Wondrous Item, knock, grease; Cost 2,600 gp.

Tunic of Careful Casting
Aura faint abjuration; CL 3rd; Slot chest; Price 5,000 gp; Weight 1 lb.
DESCRIPTION
This woolen garment is decorated with a pattern of linked chains embroidered in silver and black thread.
It assists the wearer with maintaining focus during spellcasting, granting a +2 bonus on Concentration checks.
CONSTRUCTION REQUIREMENTS
Feats Craft Wondrous Item, Combat Casting; Cost 2,500 gp.

Monocle, Inquisitor’s
Aura faint enchantment; CL 3rd; Slot eye; Price 6,800 gp; Weight —
DESCRIPTION
The thick glass lens of this golden-framed monocle is attached to the wearer by a weighty chain. This monocle helps draw out the truth of things, and was originally created to aid in the investigation of crimes and the questioning of witnesses.
Twice per day on command, it can create a zone of truth, as per the spell. In addition, this monocle grants its wearer a +5 competence bonus on Sense Motive checks. Though it fits over only one of the wearer’s eyes, the item takes up the entire eyes slot.
CONSTRUCTION REQUIREMENTS
Feats Craft Wondrous Item, zone of truth; Cost 3,400 gp.

Bracelet, Verdant Vine
Aura faint conjuration; CL 5th; Slot wrists; Price 6,000 gp; Weight —
DESCRIPTION
Consisting of a vine with five green berries, a verdant vine is worn tied around the wrist.
Once per day on command, the wearer can pinch a berry off the vine, and throw it up to 30 feet away, like a splash weapon. Viciously thorny vines erupt in a 20-foot radius from the point of impact, even if the berry misses its target. Creatures within the area must succeed at a DC 16 Reflex saving throw or become entangled, as the spell entangle, as the vines coil around the creature’s legs. The vines persist, but at the start of the affected creature’s turn, it gains a new saving throw against the effect. If the affected creature fails the saving throw, it also takes 1d4 points of damage.
A DC 20 Strength check, made as a standard action, allows an affected creature to break free and end the effect. Failing the check causes the vines to constrict, dealing 1d4 points of damage.
CONSTRUCTION REQUIREMENTS
Feats Craft Wondrous Item, entangle, plant growth; Cost 3,000 gp.

miscilantious coin

Experience Points

CharacterPreviousBonusBaseNew Total

Part 1

CharacterPreviousBonusBaseNew Total
Alek 17220.0 4200.0 1037.0 22457 Need 543 for level 6
Catch up +4000
trying to slide +50
asking siri +50
qoutable +50
trying to use berry +50

Clarence 15000.0 5200.0 1037.0 21237 Need 1763 for level 6
Makeing all the monster get wet. Giggily +50
Wait, I can heal +50
Druid going right for the planter +50
I bring the thunder! Oh, well the static anyways +50
catc h up +5000

Garath 29205.0 150.0 1037.0 30392 Need 4608 for level 7
techniclly it's blunt +50
Don't it smack the alchemist, he might go off +50
Dot matrix +50

Glorandal Grevalur 30835.0 200.0 1037.0 32072 Need 2928 for level 7
Monkey flamethrower +50
cover mirror with blanket +100
Mr peanut +50

Ian (Ee-an) Lightfoot 24690.0 790.0 1037.0 26517 Need 8483 for level 7
pillar of the community +50
traps +540
jump the shark +50
why the hell are you jumping on the snake, it is fruedian? +50
Fruit +50
Ian eight eyeing and the masters of the universe +50

Scales 16289.0 3150.0 1037.0 20476 Need 2524 for level 6
Keeping a eye on his tankard +50
You call that a bite +50
Cross species fetish +50
catch up +3000

Takalis 16439.0 3250.0 1037.0 20726 Need 2274 for level 6
Going to bed like a reasonable adult +100
boom, this is the real thunder druid +50
catch up +3000
9 silver toward his coat +50
why is he the captain? +50

<= They came with the stormChroniclesThe bitch, the bitch, the bitch in back =≫
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