Empathy |
1 |
Character can tell how someone is generally feeling. |
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5 |
The character can guess at peoples motivations. |
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10 |
The character knows other feeling and is impossible to lie to> |
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Unusual Mental Abilities |
1 |
Simple mental abilities like Absolute time sense, Direction sense, or Weather sense |
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5 |
Advanced mental abilities like card counting, speed reading, or number crunching. |
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10 |
Unusual mental abilities like Eidetic memory. |
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This is a catch all group, character get only one ability, and only the one in the level they buy. |
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Alertness |
1 |
Character is instantly awake and alert on demand. |
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5 |
Character always had chance to avoid being surprised |
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10 |
Character can sense danger and is never surprised |
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Concentration |
1 |
Character is can make a Will roll to avoid being distracted. |
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5 |
Character automatically ignores distracted. |
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10 |
Character can ignore penalties for wound with a Will roll. |
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Aptitudes |
1 |
Charater may always buy one skill as if they were one level lower (skill level 7 would cost 6) |
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5 |
Charater may always buy one skill as if they were two levels lower |
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10 |
Charater may always buy one skill as if they were three levels lower |
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Some typical fields for geniuses include computers, driving, mechanics, and weapons |
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Smooth talker |
1 |
People tend to believe simple believable lies told by character. |
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5 |
People tend to believe lies that don't really sound right. |
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10 |
People are willing to believe the character's most outrageous lies. |
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Sex Appeal |
1 |
Character can usually get a date every weekend. |
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5 |
Character has a thick black book appeals to most members of the opposite sex. |
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10 |
Character is attractive to all members of the opposite sex. |
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Wealth |
1 |
Character has a job, but he sets his own hours and can often take time off. |
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5 |
Character lives comfortable without needing to work. |
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10 |
Character is rich and never needs to work. |
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Possessions |
1 |
Character has a small or uncommon possession. ( Assault rifle, authentic German W.W.II helmet) |
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5 |
Charter has a moderated sized or hard to get item. ( Classic car, machine gun) |
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10 |
Character has a large or rare item. ( W.W.II tank, Oswald's rifle, Black lotus) |
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Character only get possessions at the level they buy at. |
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Good Reputation |
1 |
Character is well liked by a small group of people. |
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5 |
Character is well liked by a large group of people. |
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10 |
Character is admired by any one he meets who knows his reputation and approves of it. |
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Criminal |
1 |
Character knows where to score some weed. |
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5 |
Character can get small arms within an hour, anything else in a few days. |
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10 |
Character can put a hit out on someone, he knows all the players in the area. |
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Police / Judicial |
1 |
Character can get out of speeding tickets. |
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5 |
Character can get plates checked and get arrest warrants. |
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10 |
Character knows who to bribe to get away with murder. |
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Media / Entertainment |
1 |
Character knows who to talk to, and can probably get an appointment. |
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5 |
Character can get a new crew on the sense, or his new girlfriend on stage. |
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10 |
Character can kill stories, of get his new girlfriend a record deal. |
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Corporate / Government |
1 |
Character knows whos who and how to get in to talk to them. |
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5 |
Character can get in to see files, and have his own paper work lost. |
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10 |
Character know who to bribe or blackmail and how. |
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Night vision |
1 |
Character can read in dim light. |
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5 |
Character can see well in starlight. |
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10 |
Charter can move about freely as long as their is even a glimmer of light. |
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Acute Vision |
1 |
Character has perfect vision and can see both far and clearer then normal. |
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5 |
Character can recognized faces though fog or at long distance. |
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10 |
Character could read lips from across a football field. |
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Acute Taste and Smell |
1 |
Character can quickly identify what he is sensing. |
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5 |
Character can identify even trace amount of something he is familiar with. |
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10 |
Character can sense minute quantities of any substance and recognize it even years later. |
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Acute Hearing |
1 |
Character has acute hearing and can hear normally even with lots of background noise. |
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5 |
Character can determine where a sound is coming from at will. |
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10 |
Character can filter out specific sounds from background noise, and identify them. |
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Tough Guy |
5 |
Player may use Body to resist stun ckecks. |
Immunities |
1 |
Character can tolerate things like cold / hot weather or insect bites without protection. |
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5 |
Character can tolerate things like winter cold or venomous bites without protection. |
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10 |
Character can be virtually immune to disease, poisons or even walk barefoot in winter. |
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Player only gets one immunity and only one at the level he buys at |
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Ambidexterity |
1 |
Charater takes no penalty for use of thier off hand. |
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5 |
Charater takes no penaties for using both hands. |
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10 |
Charater may fight with both hands without needing to get an extra success for attacking twice. |
Unusual physical ability |
1 |
Simple physical abilities like Double jointed, or prefect pitch. |
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5 |
Advanced physical abilities like Contortionist. |
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10 |
Unusual physical abilities like flexible skulls and such. |
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Player only get one ability and only one at the level they buy at. |