Disadvantages

Player can take up to 25 point in Disadvantages, no more than one 10 pt disadvantage.

As with the advantages, all lower point disadvantages are included in the higher point disadvantages.

Memory Problems

Name Points Effect

Amnesia1The Character has lost a week or so in his past.
5The Character has lost a few years
10The Character has no idea who he is

Absent minded1Character has trouble with street names and phone numbers.
5Character has trouble with name during conversations and can never find his car.
10Character often forgets simple instructions and his house keys:
By matching the cost of the disadvantage the GM can have the player forget important information.

Blackouts10Gm can take over you character at will by spending 10 points

Behaviors

Gm can spend points to prevent player from making Will rolls to avoid behaviors.


Anxiety Attacks1Character tends to dither during stressful situations, Roll Will or lose first action.
5Character tend to freeze up in stressful situations, Roll Will or lose first round.
10Character panics in stressful situations, Roll Will each round or lose all actions.

Berserk1Character must make a Will roll to withdraw from combat
5Character will not withdraw until they get one more attack, and they still have to make a Will roll.
10Character Will not withdraw from combat until whoever their fighting is beaten, and then a Will roll.

Blabbermouth/Honest:1Character will answer quick question.
5Characters will answer any question.
10Character will answer questions and offer information.

Cautious1Character insists on planning ahead and thinking things out.
5Character will hesitate one round before starting any actions while they think about things.
10Character will refuse to start any activity unless some planning or scouting is done first.

Squeamish1Character will try to avoid anything that he finds gross or offensive
5Character will hesitate one round before doing anything he find gross or offensive
10Character will refuse to do anything he finds offensive or gross.

Soft hearted1Character will try to avoid anything that he finds gross or offensive
5Character will hesitate one round before doing anything he find gross or offensive
10Character will refuse to do anything he finds offensive or gross.

Cowardice1Character will try to avoid anything that he finds gross or offensive
5Character will hesitate one round before doing anything he find gross or offensive
10Character will refuse to do anything he finds offensive or gross.

Lazy1Character will try to avoid anything that he finds gross or offensive
5Character will hesitate one round before doing anything he find gross or offensive
10Character will refuse to do anything he finds offensive or gross.

Intolerance1Character will try to avoid anything that he finds gross or offensive
5Character will hesitate one round before doing anything he find gross or offensive
10Character will refuse to do anything he finds offensive or gross.

Argumentative/Stubborn:1Character will not let an opportunity to argue about something pass him by.
5Character will spent at least one round debating about something he disagrees with.
10Character will argue and refuse to change his mind about a subject he disagrees with.

Vindictive1Character will not let a chance to take revenge when the opportunity comes up.
5Character will drop all other activities to pursue a chance for revenge.
10Character spends most of his waking time seeking the object of his vengeance.

Bad Tempered/Easily offended:1Character will snap out at anything that annoys him.
5Character will try to start a fight or beat on anything that annoys him.
10Character will attack or attempt to destroy any thing that annoys him.

Curiosity1Character can't resist opportunity to check things out as they become available.
5Character will go out of his way to check things out
10Character can't leave until he has checked everything out.

Vain1Character tries to look his best
5Character will spent extra time making sure he looks good.
10Character will not do anything else till he has made himself presentable.

Gullible:1Character will take to take people at their word.
5Character will believe anything that sounds reasonable
10Character is capable of swallowing some real whoppers:

Fundamentals:


Can't Swim 1Character can only struggle swim.
5Character can only trash about in the water, barely keeping his head above water.
10Character sinks like a stone.

Illiterate / Dyslexia:1Character can sign and read his own name and recognizes some familiar words.
5Character has learned to sign his name on demand, and knows numbers.
10Character is totally unable to read anything.

Can't drive:1Character has no license and can only drive at in normal conditions.
5Character can drive a vehicle he is familiar with, but not very well.
10Character is unable to drive without constant directions.

Deep Sleeper1Character's maximum die pool is equal to his Will during the first Turn he is awake.
5Character loses a full round in order to wake up.
10Character will not wake before his time unless physical struck.

Poverty1Character is disadvantaged and tends to look it, cheap clothing and possessions.
5Character is living on bare bones, and has vast fanatical depts.
10Character is homeless, and unable to hold on to money.

Bad Reputation1Character has no Charisma pool with a small group of people.
5Character has no Charisma pool with a large group of people.
10Character has no Charisma pool with any who has heard of his reputation and would disapprove of it.

Bad personal habit1Habit is annoying. (Stared at in restaurants)
5Habit is offensive. ( Manager has a word with you)
10Habit is revolting. ( Security is called )

Codes


Code of Honor/Morality:1Code prohibits the big ones, murder, theft, Adultery.
5Code is more inconvenience, no sex without marriage, no work on the Sabbath.
10Code inhibits daily activities, daily prayers, dietary restrictions, no alcohol.

Pacifist1Character avoids violence, and will always try not to kill.
5Character will avoid violence unless in self defense.
10Character will not commit violence under any circumstance.

Duty/Obligation1Character has to spend a few day a week attending to his Duty (Reservist, Church)
5Character spends most of his working day attending to his Duty ( Cop, Church functionary )
10Character spends most of his time attending his Duty ( Chief of police, Priest )

Senses


Weak sight1Color Blind / Night blind / Corrective Vision
5Blind in one eye / Non Corrective Vision
10Blind

Weak hearing:1Hard of hearing
5Nearly deaf / Deaf in one ear
10Deaf

Weak sense of smell or taste1weak sense of smell or taste
5complete lack of smell or taste

Compulsions


Lieing:1Character tends to exaggerate:
5Charter lies just to see what people will believe, or to make himself seem more interesting.
10Character lies without rhyme or reason.

Compulsive habit1Character indulges in habit when unsure of himself.
5Character indulges in habit whenever he has opportunity.
10Character goes out of his way to indulge every chance he gets.

Megalomania / bully1Character take every chance to make himself the leader.
5Character tries to be in charge at every opportunity.
10Character will not agree to any action unless its clear that he's in charge.

Manic Depressive1Character is either down or up at random or inappropriate times.
5Character is either depressed or energetic most of the time.
10Character is deeply depressed or highly manic all the time.

Manic1Character is either down or up at random or inappropriate times.
5Character is either depressed or energetic most of the time.
10Character is deeply depressed or highly manic all the time.

Psycsophenic1Character is either down or up at random or inappropriate times.
5Character is either depressed or energetic most of the time.
10Character is deeply depressed or highly manic all the time.

Miser1Character is tight with a dollar and often complains about costs.
5Character will go out of his way to find the lowest prices, and never spring for a round of drinks.
10Character will do without vital equipment rather then buy things not on sale.

Obsessive1Character will not let a chance to pursue his Obsession go by. ( Stops at shop selling cards )
5Character will go out of his way to check on obsession. ( Drive by shop on way to meeting)
10Character will not let opportunity pass to pursue obsession ( Late to meeting because new cards are in)

Delusion / Paranoia:1Delusion is flaky, but socially acceptable ( I believe that aliens kidnap people)
5Delusion is outright weird. ( I was kidnapped by aliens )
10Delusion freaks people out. ( Please hide me, the aliens are after me right now)

Competitive1Character make a effort to be the best at everything.
5Character will go out of his way to show that he's better then others.
10Character is obsessed with being the best, to the point of sabotaging others and training to beat them.

Impulsive / Overconfident1Character will rush in situations at first opportunity
5Character will ignore danger in order to rush right in.
10Character will repeatedly rush into situations he has been hurt in.

Desires:

Gm can spent point equal to the level of the Disadvantage to force a player to make a Will roll to avoid them


Addiction1Character will not let opportunity to indulge go by. ( This call for a drink )
5Character will go out of his way to indulge. ( I need a drink, lets stop at Murphy's)
10Character will drop everything to indulge ( I need a drink before we do this)
Notes:Potential obsessions include: Randy, Gluttonous, Greedy, Gambler, Person, Place or Thing.

Disfigurements

Each disfigurement will make a character easy to remember and pick out a crowd.


Distinguishing feature: 1Character has a feature that sticks out in peoples memory ( Bald, small scare, big nose )
5Character can be picked out of a crowd by his feature alone ( Hunchback, large scar )
10Character has a unique appearance. ( Albino, Conjoined twin, Midget, Third eye)

Obese1Character has a hard time finding pants, about 25% overweight.
5Character needs to go to the big and tall shops, about 50% overweight.
10Character needs special order clothing, up 100+% overweight.

Old1Character is going gray / bald, starting to think kids have it easy.
5Character is able to get seniors discounts, hey gramps try doing the speed limit.
10Character is ancient, people assume he's deaf and senile.

Young1Character has a hard time buying.
5Character has a hard time getting license
10Character is questioned by police after dark.

Physical


Missing / Dysfunctional Legs:1Character limps, subtract 1 from each action of movement.
5Character requires device to walk, 1/2 normal movement rounded down
10Character require wheelchair, 1/2 normal movement rounded down, and other difficulties

Missing / Dysfunctional Arm:1Character's hand or arm is dysfunctional, -1 to all activities requiring both hands.
5A arm or hand is damaged or prosthetic, 1/2 normal pool any actions with that arm.
10Character is out right missing an arm.

Dysfunctional Voice:1Character has slight voice problem ( slight stutter, lisp)
5Character has a severe voice problem ( stutter, laryngitis)
10Character is mute.

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