Equipment

Melee weapons

All Melee weapons add the character Strength score to their Power score for Damage, Throw weapon may only add Str up the value of their Power score.

Weapon Power score Special
Fist Base
Kick 2
Headbunt1 add +2 to target number to avoid stun.
Sweapkick1 opponent needs agility roll based on damage or fall
Knuckle Duster1
Throwing star 2
Broken Bottle 3
Folding Knife 2
Sheath Knife 3
Baton 3
Baseball Bat 4 attack pool is at -1
Pool Que 3
Small Sword 4
Long Sword 5
Hand and a half Sword 7
Hatchet or Machete 5
Axe 6 5 and -1 to attack pool if used with 1 hand
Chain Saw 8

Ballistic weapons

Ballistic use only their power score for damage. Automatic weapons may be fired at more then one target per action.

Weapon Power Special
Spear gun 5 takes 1 action to reload
Crossbow bolt 7 takes 1 action to reload
Small handgun 8
Large handgun 10 magnum loads do +2 power, revolver only.
Small SMG 8 burst fire, auto fire
Larger SMG 10 burst fire, auto fire
Rifle 12
Assault Rifle 12 burst fire, auto fire
LMG 12 burst fire, auto fire
Shotgun buck 12 lose 1 power every 5 feet
Shotgun solid 12
Assault Shotgun buck 12 lose 1 power every 5 feet, burst fire, auto fire
Assault Shotgun solid 12 burst fire, auto fire

Burst fire is a short burst of about 3 rounds, this gives 4 point bonus to the attack pool.

Auto fire is a lot of bullets, this gives a 8 point bonus to hit.

Armor

Armor has a Ballistic rating for guns and piercing weapons, and a impact rating for blunt weapons.
Armor Ballistic Impact Special
Thick clothing. 0 2
Leather coat. 0 1
Light kevlar 3 3
Combat kevlar 5 5 -1 to all physical actions
Riot gear 6 6 -3 to all physical actions
Riot Shield 3 3 -1 to all physical actions
Commercial helmet 1 3 head only
Combat helmet 3 3 head only
Improvised shield* * Barrier rating of object held.

Heavy clothing, helmet and shields can be worn with anything, Leather can be worn with light kelvar.

Barrier Rating

Barriers rating count for both Ballistic and Impact armor for attempt to shoot or bash trough them to get at a character.


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