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Experience Points:

Below is a chart that shows how I handle awarding experience points.  Some people have wondered why by the 4th session their experience points where so high for just three played sessions. Well, this is why.  The reason behind me showing this is so players will know if they do things, even extra things, that they will be rewarded for it. Hopefully, this will get the players to add more to the game.

Point Worth Given for Description
1 pointAutomaticJust for wasting space by being there you get a point
1 PointActingGetting into the game, talking and acting like it's all really happening
1 PointRole-playingRole-playing out what your character is supposed to be. Becoming the character. Playing out the disadvantages and nature
1 PointLearning Curve The player learns something during the course of the game.
1 Point HeroismThe player puts the needs of others in front of his.
1-4 PointsAdd OnsDoing things like writting a diary about your character and his adventures, writing a detailed background.
1-4 PointsNon Game Things Doing things that don't revolve around your character but the game itself, taking Quote notes, writing the nights Dark/Nice summaries. Things like that.

Poker Chips:

The Poker Chips system is being borrowed from our Deadlands game. We've been using it for awhile now and it seems to work out fine, but I've never laid out a base set of rules for it. Well now I am, from this point on this is how the Poker Chips will work. The first change is this, color DOES count. That's right, the color of your chip will depend on how you can use that chip. I thought it over and I think using the color system is a good way to go. So below is how the new Poker Chips system will work.

Awarding Chips:

Ok, if you noticed the above 'Experience Point' chart you've probably noticed that you're only getting one point for things like Acting and Role-playing. Now you're probably thinking to yourself "Well I role-play my ass off during the whole game and person X role-plays one scene and we both get one point each! What's the point?!". Well the point is, you'll recieve chips during the course of the game for things, there are two charts listed here. One is for Gaining Chips and the other is for Spending Chips.

Gaining Chips (Color is based on how well I think you do the following)

Reason Description
Good IdeaPlayer comes up with an idea that benefits what they are doing.
Good PlanPlayer(s) devise a good idea that helps the whole party out with the mission
Role-playingHow well you become your character. Following things like dis-advantages, natures, skills, things like that.
QuotesHey, everyone comes up with good lines here and there during the game. The better the line the better the chip color
GM's Choice Anytime I feel that the player deserves a chip, I'll give them one.

Spending Chips:(Just like in Deadlands, when a player spends a red chip, the GM gets a draw from the bag.When you spend a blue, GM gets no draw)

Chip
Color
What you can turn it in for (Player must announce the use of a chip before a roll. If you try to spend a chip as an afterthought it's gone)
White Chip 1 Experience Point, Soak one regular wound level, add one die to your die pool for an action.
Red Chip 2 Experience Points, Soak two regular wounds or one aggeravated wound, Re-roll half your die pool for an action, automatic success
Blue Chip3 Experience Points, Soak three regular wounds or two aggeravted wounds, Re-roll your die pool for an action, automatic success

More to come soon:

Look for new rules on Auto Fire, and other goodies.

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