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Aredel

Archer of Gramlock

(This is based loosely on the Order of the Bow Initiate in Sword and Fist pg 32)

Archers of Gramlock are warrior/archers with a divine cause. They are Archers who worship Gramlock and meld his religion with Archery. Gramlock represents strength, luck (Archers can never have enough!) and Good. These Archers channel divine energy through their Archery as a symbol of faith.

Clerics and Cleric/fighters are excellent candidates for this class.

Requirements

Race: Any
Alignment: Good
Base attack bonus +8 (bow)
Skills: Knowledge (religion) 4 ranks
Bowyer/Fletcher 4 ranks
Feats: Weapon focus, specialization with any Bow, Point Blank Shot, Precise Shot, Iron Will
Spells: Divine Spells (ie. Cleric of Gramlock)
Special: Must have performed some special service in Gramlock's name.

Class Features

All special abilities require the prominent display of Gramlock's holy symbol. That is, its obvious the character is a cleric/worshipper of Gramlock. For Spell-like abilities requiring levels use the Spellcasting level. That is if the character is Ftr 5/ Clr 3/ AofG 2, the spellcasting level for special abilities is Cleric 3 + 1.
Class skills: Knowledge (Religion, Arcana, Planes, Nature), Craft (Bowyer), Spot, Ride, Diplomacy, Heal, Concentration, Spellcraft.
Hit Die: d8
Skill points per level: 3+Int modifier.

Class Progression

LevelBase attackFort SaveRef SaveWill SaveSpecial
1+1+0+2+2Gramlock Arrow +1*, Bull Str (1/Day/Level), Detect Evil (2/Day/Level)
2+2+0+3+3Close Combat Shot,Luck Roll (1/day), +1 Level of Divine Spellcasting
3+3+1+3+3Gramlock Arrow +2*,Free Attack
4+4+1+4+4Pro Evil (1/day/level), Luck Roll (2/day), +1 Level of Divine Spellcasting
5+5+1+4+4Gramlock Arrow +3*, Evasion
6+6+2+5+5Stoneskin (1/day), Luck Roll (3/day), +1 Level of Divine Spellcasting
7+7+2+5+5Gramlock Arrow +4*, Bonus Feat
8+8+2+6+6Righteous Might (2/Day), Stoneskin (3/day), +1 Level of Divine Spellcasting
9+9+3+6+6Gramlock Arrow +5*, Luck Roll (5/day)
10+10+3+7+7Holy Aura (1/day), +1 Level of Divine Spellcasting

Special Abilities and Feats

Close Combat Shot
As with OofBI: ranged attacks do not provoke an attack of opportunity.
Bull Str
Can cast this Spell Once per day per prestige level.
Protection from Evil
Per the spell. This calls upon Gramlock to protect the Archer.
Gramlock Arrow
This arrow when previous prepared and blessed, grants the additional bonuses to hit and to damage, representing Gramlock's blessing of Luck and Strength. Against Evil creatures the damage bonus is doubled (holy damage). Against enemies of Gramlock (as determined by the DM), this becomes extra dice(d6) of damage.
Evasion
Grant the Evasion Feat, or if the character already has Evasion, Improved Evasion.
Free Attack
(same as OofBI). When ever an ally in line of sight gets an attack of opportunity, the Archer of Gramlock can make one attack at the highest bonus as a free action.
Stoneskin
As the spell.
Luck Roll
The Archer can re-roll any roll and take the most advantageous of the two.
Holy Aura
As the spell.

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