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Aredel

Seeker of Truth

Seekers of Truth are enlightened characters who serve Truth. Many, but not all are clerics or paladins. The Seeker has become aware of Truth and is actively pursuing it to the exclusion of other gods or philosophies.

Seekers can be very difficult to get along with. One of the first things they do is to swear off lying in all forms. They tend to be gruff, undiplomatic and very plain in their speech. Some are given to endless qualifiers, "If this, then that, but of course, the other" while others rarely speak at all. They appear to be very opinionated because they tell the truth when asked a question. Most seekers learn not to offer their opinions because they are not often welcomed. Some few come to believe that all forms of politeness are lies and thus forego many social niceties. Others use politeness with those they respect, but not those they do not.

The life of a Seeker is a trying one. Few other people believe as they do, that there is a single Truth which we do not understand. Still others cling to different fragments of the great Truth or understand different fragments and thus have different opinions. The only person a Seeker will argue with more than himself is another Seeker who holds a different set of Truths. Through these arguments, which can seem quite fierce given the lack of politeness on both sides, the two Seekers hope to each gain a better understanding of the single Truth. It is not uncommon for such debacles to suddenly end with a hearty handshake and perhaps an offer for a meal by the Seeker who believes he has gained the most insight.

Requirements

Alignment: Any non-chaotic
Knowledge(Religion): 8 ranks
Knowledge(2 others): 8 ranks each

Class Skills

Alchemy (INT), Knowledge, any (INT), Spellcraft (INT), Sense Motive (WIS), Scry (INT), Spot (WIS)

Class Features

Weapon and Armor Proficiency: Truth Seekers can use any weapons and armor. They gain no new proficiencies as a result of becoming seekers.

Progression

LevelBABFortRefWillSpecial
10+1+1+1Granted Domain, Improved Perception
2+1+1+1+2Inner Truth
30+2+2+3Godly Gift
4+2+2+2+4Inner Truth
50+3+3+5Contact, Sixth Sense
6+3+3+3+6Godly Gift, Inner Truth
70+4+4+7Commune, Outsider
8+4+4+4+8Inner Truth
90+5+5+9Godly Gift, Audience
10+5+5+5+10Inner Truth

Special Abiliites and Feats

+1 Attribute
The character gains +1 to an attribute of his choice. This functions identically to the attribute gained every four levels.
Audience
Once per year the character can visit his god in person.
Class Secret
The character can choose one feat from those listed below. This represents the realization/discovery of a technique previously unknown to him. Those marked Exclusive, can not be taken by anyone other than a Seeker except by special GM permission.
Commune
: Once per week the character can cast the Commune spell.
Contact
The character receives guidance from his god and/or its agents. This is strictly a one-way path. The character can never initiate contact.
Godly Gift
The character is able to use 1 domain spell from any of his granted domains as a "granted ability". The character can choose one spell with a maximum level of his current seeker level / 3.
Granted Domain
The character is granted access to one domain available to Truth. His caster level for spells in that domain is equal to the sum of his cleric and seeker levels.
Improved Perception
The character gets +4 to Listen, Spot and Search rolls and those skills are considered class skills.
Inner Truth
The character has touched a great truth and gains an extra feat of his choice.
Outsider
The character is now close enough to his god that he gains the Outsider attribute and all that entails, except that he can still be healed/raised/resurrected normally.
Sixth Sense
The character is able to cast any of the following spells once / day / level: Detect Secret Doors, Detect Undead, Detect Thought, See Invisible, Identify. The caster level is equal to the character's cleric + seeker levels.

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