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Gods of Aredel
Daesious The Evil Tyrant, Conquerer of the Light, Lord of ConquestsRanking: 18 Symbol: Jet black shield Home Plane: Acheron Align: Lawful - Evil House: Law Porfolio: War, Conquests, Tyranny Worshippers: Tyrants, Fighters, humanoids Cleric Primary:: Always Lawful Cleric Secondary: Always Evil Domains: War, Law, Evil, Darkness Favored Weapon: Long Sword
- Background
- Daesious is the highest ranking and ruling Lord of the House of Law. He is also just as evil as he is lawful. He is allied with Bnevavis, Harith, Donnath and Neciros. He is constantly fighting with Gramlock and Aahanhyl, and his brother Si.
- Dogma
- The people do not understand what is best for them and it is up for us to tell them. Giving them light only confuses them for they can not understand the truth and so convenient lies in the dark are much better.
Clergy- Followers of Daesious are common among humanoid tribes and smaller villages. They distrust those who have more education than them and do not believe man can understand the "Real Truths" of the universe. His temples are confusing maze-like affairs and nearly always heavily fortified. They will be as dark as possible and will be very plain (complexity only clouds judgements).
Specialty Priest Bonuses:
Skill or Feat: Level Gained: Leadership 1st Level Skill Focus: Diplomacy 3rd Level Darkness 10' 3/day (Sp) 5th Level Speech of the Weasel (Ex) 7th Level Protection from Truth 10' (Ex) 9th Level Enthrall the Masses 3/day (Sp) 11th Level Extra Domain 13th Level +1 to Charisma 15th Level Speech of the Weasel: Gives the Priest +10 to all Diplomacy, Intimidate, Leadership, Bluff, Gather Information rolls.
Protection from Truth 10': This has two major effects. 1) Anyone caught within the 10' radius of the spell suffer a
-2 to hit and must make a Concentration roll DC 10+1/2 Caster Level+Cha. Modifer of the Priest or the spell fails. Due to the fact the creature is spewing forth nothing but blatant lies while within the radius. 2) Any spell, spell-like ability that detects lies or forces the truth to be spoken have no effect on the Priest. This is considered an Extrodinary Ability.Enthrall the Masses
Enchantment [Mind Effecting, Evil]
Level: Evil 9
Components: V
Casting Time: 1 standard action
Range: Short (25' plus 5' per caster level)
Area: All with in range of the Priests Voice
Duration: Special
Saving Throw: Will
Spell Resistance: YesAll with in range of the Priest voice are effected by this spell. When the Priest begins to chant at
the end of casting the spell, all that can hear him must make a Will save DC 5+Caster Level+Cha Mod.
Saving Throw failure means the subject is entranced by the Priest and not only will they not attack the
Priest they will follow his commands without question (save killing themselves).
Effects of the Spell:
Fail Save: Enthralled for 1 day
Fail Save by 10: Enthralled for 3 days
Fail Save by 15: Enthralled for 1 week
Fail Save by 20: Enthralled for 2 weeks
Fail Save by 25+: Enthralled for 1 month
In addition to the above table, the subjects Intelligence score becomes part of the equation.
Int 18+: No effect
Int 16-17: Enthralled for 1 Day
Int 13-15: Enthralled for 3 Days
Int 10-12: Enthralled for 1 week
Int 9 or lower: Enthralled for 1 monthTherefore, a Fighter with a Intelligence of 15 who failed their save by 10 would be Enthralled by the
Priest for a total of 6 days. A successful Power Word Stun cast on the subject by a friend or known friendly
companion can break the Enthrallment.
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