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Aredel

Gods of Aredel

Merchaval
Keeper of the Forest, the Great Ranger
Greater Deity

Symbol: A Scythe crossed over a tree
Alignment: Neutral Good
Portfolio: Nature, Rangers, Elves,  Wilderness, Wild Animals
Worshipers:
Druids, Elves, Rangers, Clerics
Follower Alignments:
NG, CG
Domains:
Plant, Good, Animal
Favored Weapon:
Scythe

Dogma:

Nature is a friend of all man. Man must exist with nature and all it's creations peacefully, take what is only supposed to be taken. Replace what you take. Merchaval strives to protect the natural resources of the world. Unlike his sister, Areana, Merchaval is not peace loving, or reasonable. Merchaval can be rather irrational and angry when someone has hurt his domain.

Clergy and Temples:

Followers of Merchaval spend very little time in the city. They are often found in nature taking care of areas of forest. The temples are never permenant structures, and often are in a clearing where they make the alter and other items out of what nature provides. The followers of Merchaval and Areana try to work together as much as possible, but the different ways of the two Gods makes it hard for the Druids and the priest to work together for long.  Some believe that Merchaval likes to rub his sisters nose into the fact he is more powerful. The best way he does this is by having both cleric and druid followers. All cleric followers gain the class level benefits of a druid, while all the druid's use the cleric spell per day chart to memorize their spells.

Skill - Feats:

Skill or Feat: Level Gained:
Weapon Focus  - Scythe 1st Level

 

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