RPG Other Games Calendar Main Journal Aredel
Gods of Aredel
Tylyr
The Judge, Keeper of Justice
Type: Greater Symbol: Hands with a city in them Porfolio: Discipline, Order, Fighters Worshippers: Warriors, Monks, Leaders, Guardsmen, Adepts of Nim Align: LG, LN, LE Domains: Law, Travelers, War, Protection Favored Weapon: Hammer (aka Gavel)
- Dogma
- Tylyr teaches that the righeous must believe in justice and the truth in that order. His adherents must be truthful in their judgements at all time and are often called on to mediate disputes.
Clergy- Tylyr's temple and clergy are both common and welcome sights in most towns. His priests have earned a reputation for being impartial judges. His temples are places of study and of lore. Many agreements are signed there and then stored by the priests for safekeeping.
Other InformationBonus Skills and/or Feats:
Skill or Feat: Level Gained: Skill Focus: Sense Motive 1 Sense lie once/day 3
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