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Aredel

Gods of Aredel

Tylyr

The Judge, Keeper of Justice

Type: Greater
Symbol: Hands with a city in them
Porfolio: Discipline, Order, Fighters
Worshippers: Warriors, Monks, Leaders, Guardsmen, Adepts of Nim
Align: LG, LN, LE
Domains: Law, Travelers, War, Protection
Favored Weapon: Hammer (aka Gavel)
Dogma
Tylyr teaches that the righeous must believe in justice and the truth in that order. His adherents must be truthful in their judgements at all time and are often called on to mediate disputes.

Clergy
Tylyr's temple and clergy are both common and welcome sights in most towns. His priests have earned a reputation for being impartial judges. His temples are places of study and of lore. Many agreements are signed there and then stored by the priests for safekeeping.

Other Information

Bonus Skills and/or Feats:

Skill or Feat: Level Gained:
Skill Focus: Sense Motive 1
Sense lie once/day3
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