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Aredel

Kingdoms - Pallegan

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Climate: Temperate
Known As: Palleg or Pallegi
Primary Lang: Common
Capitol City: Rochem
Population: 100,000
Ruler: Arnath the Palleg

People:

The people of Pallegan are distrustful of strangers, particularly those in border regions. They adopt this attitude because of their location - they are trapped between Syvkur and the Great Waste. The people of Pallegan know what it is to be at war and to live in fear, perhaps more than those of any other kingdom.

Brief History:

Pallegan draws its name from its founder, Pallegan I. Pallegan was one of the few rumored to have survived the battle in the Great Waste. He retreated here to form a new kingdom in the remnants of Miratyl. He succeeded, but it has never been easy. The wastes to the North and Syvkur to the West make it hard; harder still are the ruins of the ancient kingdom which still dot their lands. Pallegan is a place of adventure, mystery, and death.

Culture:

The Palleg live in the shadow of the dead kingdom and this permeates their culture though they do not see it. They mirror the ancient ways and have not outgrown them as some think they should. They are given to believing things were better in "the old days", though none can say when they were or what was better. They are great believer in prophesy and fortune-telling of all sorts and are great believers in omens and portents. Superstition is almost their religion.

Ruling Structure:

The Palegi are ruled by their ancestral leader, who is believed to be directly descended from Palleg I. His word is law, though he is a benevolent king. He sometimes makes irrational decisions based on odd portents, but his people do the same and so they forgive him.

Economy:

The economy of Pallegan is greatly bolstered by the tomb raiders and adventurers who visit their. They do a thriving business in Miratylian artifacts, some of which are authentic.

Sub Structure:

The kingdom is ruled by barons who basically control village to city size fiefdoms and their surrounding lands.

Technology:

Pallegi have incredibly bad luck with most new technology, but they do love it. They see it as one area where they might exceed their ancestors. Tinkerers and blacksmiths are very popular, particularly those who make gadgets to make life easier.

Arts:

Pallegi art is very beautiful but nearly all their works carry some sense of the great sadness and death of their people.

Fashion:

Although not as bad as some kingdoms, the Pallegi are fond of fashions, though they favor darker colors. They normally wear the finest clothing they can afford. They are currnetly in the midst of a retro trend and clothes from twenty years ago are very popular.

Politics:

Pallegan is active in negotiations with Syvkur, working hard to keep the ogres attention focused on Bistal. They are generally very demanding of their other neighbors because they feel they are the barrier between them and the evils of the Great Wasteland.

Religion:

Palleg worship the same gods as most other regions in Aredel. Their services are oddly restrained however. Pallegi do not believe too strongly in the gods for fear they might return. Palleg priests with true access to spells are rare.

Current Status:

Palleg remains undeclared in the war, but they are most likely to side with the Amazons for now while quietly making promises to other kingdoms that this is not their true intention. Their real goal is to have the ogres of Syvkur go elsewhere.

Playing an Palleg Character:

Common Roles:

Adventuring Archtypes:

Roleplaying Hints:

Outlook on other Countries:

Creating an Palleg Character:

Naming Conventions:

Palleg names are nearly always based on figures of legends. They are patronymic, although they are fond of "line of" and "blood of" names when their own direct ancestors are less heroic than their uncles.

Ability Scores:

Palleg take a -1 Charisma and gain 1 point of Wisdom. Their dour outlook makes them poor company but well-prepared.

Racial Abilities:

Height: 60 + 3d6

Weight: 140 + 6d8

Age: 20 + 1d4

(Considered trained in skills listed)

Skills:

+2 to any Knowledge rolls involving historical content.

Feats:

All Palleg gain Skill Focus with one Knowledge Skill

Palleg gain access to the following special feats which must be taken at 1st level unless otherwise noted. These are not bonus feats - they are feats which are available only to natives of this region.

Inheritance
You have come into an inheritance. You may either take 1000 gold or a single magic item worth up to 1000 gold and approved by the GM. This feat may only be taken at first level and can only be taken twice, once for an item and once for gold.
Sage Knowledge
You have delved deeper into the mysteries of a favored topic. You gain a +3 bonus to skill checks in a single knowledge skill in which he has 5 or more ranks. This Feat may be taken more than once, but applies to a new skill each time.
Sixth-Sense
You have an innate sense when something strange is going on. You gain +2 to any attempt to detect scrying or ambushes. You can detect magic with a Knowledge Arcana roll at a DC 25, 20 if you concentrate.

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