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Aredel: Iron Age

Escape From Hell

Sit Rep

The Dark Ones are building some sort of a magic grid to serve as a warning or defensive system of some sort. The wizards have identified a central distribution point and the team is dispatched to smash and destroy it and the network.

The team has captured two members of a patrol belonging to the dark wizards. Let the interrogation begin!

The team finds the captive and his unit are, at least some of them, unlikely allies. They enter the city using false papers and make contact with Ko Bop, a resistance fighter who is opposed to experimentation on humans.

Ko provides them with maps and information to penetrate the tower. The penetration commences with hostiles encountered earlier and in greater force than expected.

The infiltration continues as the team prevails over a number of guardians, animate and inanimate, magical and mundane. In the end, they make their way to the crystal room, where the resistance truly intensifies.

While the other members of the team engage hostiles, asset Farrol sabotages the machine using a number of techniques. All team members accounted for and the machine utterly destroyed through Grendel's hammers, the team departs the target zone.

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