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Isle of Mysteries

House Rules

The Minion Rule
On making a level you may advance a npc one npc class level up to your own level, or two players may advance a npc one core class level up to their own.
The Swashbuckling Rule
You may use acrobatics as part of a movement action, against a target's cmb to gain a +2 to hit, a +2 to your ac against them, or can then use a combat maneuver without provoking a attack of op.
The Fifth Movement
When players take a movement action but don't use all the movement, then they may use any remaining movement after taking a standard action.

Hero Points

Players start each session with 3 Hero Points which can be used as described below

1- Just that good.
Automatic succeed on one roll, or force a nameless mook to fail one roll. Requires a one liner or tagline
2- I'm not dead yet.
As a full round action, regain a hit die with con bonus or hit points while below 0, you continue to bleed until stabilized.
3- Their chaos is our opportunity.
You can arrange the circumstances to give you a shot at pulling off a cool move, you make a acrobatics roll to cover to avoid a area effect canister shot, the bad guy stands near that drop off in line for a bull rush. If you roll fails, you fail bad, comically bad, you shield the guy behind you from the blast, you go over the edge.
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