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Isle of Mysteries

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Supported die rolls: chargen, d4, d6, d8, d10, d12, and d20 You can only enter one of the types on the first line and that should be all you enter.)


Check out what everyone else is saying:


On Apr 14, 2022 at 12:23 am Ian said :
d8 roll: 5


On Apr 13, 2022 at 11:19 pm joe said :
Scales 6404 total
clarance +1494


On Apr 13, 2022 at 07:36 pm Jim said :
d12 roll: 12


On Apr 13, 2022 at 07:36 pm Jim said :
d12 roll: 2


On Apr 13, 2022 at 07:36 pm Jim said :
d12 roll: 11


On Apr 13, 2022 at 07:35 pm Jim said :
Character Generation
Roll 1: 1 3 4 1 8
Roll 2: 3 4 5 1 12
Roll 3: 3 2 1 5 10
Roll 4: 1 2 4 5 11
Roll 5: 3 2 4 6 13
Roll 6: 4 2 4 1 10
Roll 7: 2 4 6 3 13


On Apr 13, 2022 at 07:35 pm Jim said :
Character Generation
Roll 1: 1 4 3 1 8
Roll 2: 1 3 4 5 12
Roll 3: 5 3 4 5 14
Roll 4: 1 4 5 3 12
Roll 5: 1 1 2 1 4
Roll 6: 6 2 3 1 11
Roll 7: 1 4 3 3 10


On Apr 13, 2022 at 07:35 pm Jim said :
Character Generation
Roll 1: 5 5 6 2 16
Roll 2: 4 2 1 3 9
Roll 3: 3 1 3 5 11
Roll 4: 1 3 3 5 11
Roll 5: 6 1 1 4 11
Roll 6: 1 2 2 1 5
Roll 7: 2 4 1 3 9


On Mar 17, 2022 at 05:40 pm Mick said :
d8 roll: 7


On Mar 17, 2022 at 03:32 pm joe said :
Also i'll use kieth's rule for hp, reroll if under half the hit die


On Mar 17, 2022 at 03:31 pm joe said :
I was trying to run a more action swashbucking game and have failed to do so, often crushing mic's plans which was exactly what i was looking for, action hero stuff.

So i am introducing hero points, you get three per session:
uses-

1- Just that good.
Automatic succeed on one roll, or force a nameless mook to fail one roll. Requires a one liner or tagline

2- I'm not dead yet.
As a full round action, regain a hit die with con bonus or hit points while below 0, you continue to bleed until stabilized.

3- Their chaos is our opportunity.
You can arrange the circumstances to give you a shot at pulling off a cool move, you make a acrobatics roll to cover to avoid a area effect canister shot, the bad guy stands near that drop off in line for a bull rush. If you roll fails, you fail bad, comically bad, you shield the guy behind you from the blast, you go over the edge.



On Mar 17, 2022 at 09:28 am keith frasier said :
d10 roll: 4


On Mar 17, 2022 at 09:28 am keith frasier said :
d10 roll: 2


On Mar 17, 2022 at 12:00 am Lou said :
d8 roll: 7


On Mar 16, 2022 at 11:42 pm Steve said :
d8 roll: 2


On Feb 17, 2022 at 12:59 am Anonymous said :
Girts
Randy- Preservation cell, stops time for one mixed infustion, effectively gain one first level infustion per day, pre chosen

Alek- seri may cast x1 clw per day on alex only, 1d8 plus 1

Ian- once per day make a ranged sneak attack on for in melee, 30 range, must dedicate a spilling of blood to red before regaining use

Takarlis- Learn biggest limit to takarlis damaging identified creature ( in order, magic resistance, damage resistance, damage reduction)

Clarance started at -3 gifts due to the mechanical advantage of playing a advanced race, and the rollplaying bit of smelling like other gods

Garanth was touched by a god who used his favor to heal him

Seventh sea people god i mised

Gye- The other god
Death, nature, magic and all other things not covered by the other gods


On Feb 17, 2022 at 12:51 am Anonymous said :
gods of the sea people

Heavena- the torch bearer
The goddess of the sea, traavel, trade, guidance

Shegval- god of constant labour
earth, crafts, strength

Alara- The shineing one
Air, weather, light

Cydel- The carousing seer
Knowledge, wine, song

Red- The nightstalker
War, rouges, darkness

Turnell- The bringer of heat
Fire, virility, luck


On Feb 2, 2022 at 07:06 pm Lou said :
d8 roll: 8


On Feb 2, 2022 at 12:25 pm Lou said :
Character Generation
Roll 1: 2 4 4 3 11
Roll 2: 4 5 1 1 10
Roll 3: 5 3 5 4 14
Roll 4: 1 3 2 1 6
Roll 5: 3 4 6 5 15
Roll 6: 1 3 5 4 12
Roll 7: 1 6 3 5 14


On Jan 31, 2022 at 10:04 pm Arric said :
d8 roll: 7


On Jan 19, 2022 at 11:49 pm Anonymous said :
Minion roundup

Fargo [warrior 1, survival 6 ]
A former pirate with a sickle for his left hand and shaves his head and face with it. A bit dim witted but alert and insightful. Was a member of the away team, a group that scouted, hunted, gathered fresh food, and escorted people in the wilderness. He favored his orc side in looks, and prizes the nice red shirt Captain Kane gave him.

Salinda Woundwort [ adept 1, cooking 7 ]
A scrawny halfing woman of dark skin and thick ropey hair hired from a tavern as a assistant cook. Sometimes slow but good with people and skilled in the kitchen.
Can summon water, cure light injuries, call light, purify food, and give group luck.

Able bodied seaman Willy. [ warrior 1, sailor 6 ]
A slightly older and graying sailor who carried a shield to go with his cutlass. Was in charge of the ship’s younger sailor since he keep track of them well.

Gillis. [adept 1, animal handler 5 ]
A seventh son hired off a farm to tend to the animals. Dedicate of the the good son, a good of domesticated animals. Pretty much average guy, a little simple. Can heal, but doesn't brag about it

Miracle: [ warrior 1, survival 10 ]
A celestial war horse brought along by Bertram lloydes. Seems about normal intelligence for a horse and smells of cherry blossoms.

Snaggle: [warrior 1, acrobatics 4 ]
A gnoll pirate who can only say “We have your children” in common. Has a snaggletooth. Eager to fight things.

Podok: [ adept 1, diplomacy 4 ]
A aquatic kobolt with blue scales. Bought by Karnage for ability to produce water on demand. Willing to work with others in order to survive. Proud of being kin to dragons


On Jan 16, 2022 at 10:49 pm Glorandel said :
Maybe we should talk about skills before the third adventure locks us down. It would probably be useful if we had a range with some crafts and professions in the mix. I have:
Craft Alchemy 11
Craft Carpentry 6
Heal 5
Knowledge Arcana 8
Knowledge Nature 8
Profession: Cook 7
Spellcreaft 8


On Jan 14, 2022 at 07:46 am Anonymous said :
podoc and snaggle are already collecting the treasure from the gorilla for you. so helpful those two


On Jan 13, 2022 at 11:33 am Glorandel said :
I think on our way back to the group we should pick up whatever scrap metal and other stuff we can find. We probably need to seriously jawa things until we get a settlement up and running.

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