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A Capital Idea

Prelude

Elsewhere:

Lord: Is he dead?

Wizard: Yes, burned to a crisp.

Lord: Are you sure?

Wizard: Of course, did it myself.

Lord: Hmm...perhaps Durien was right after all.

Adventure Summary

The party departs for the Capital of Roesone, Proudglaive, with the dispatches from the Lord of Bellam. On their way in they see a harried, William Wiess a soldier attached to the border patrols hurry in. After a brief discussion with the gate guard, Sgt. Edward they find that William's village to the north was seemingly attacked by the Ghorian Iron Guard. Seeking good food, drink and company for the night, the group invites the guard to a tavern. After delivering the dispatches and news to the Baroness Marlae Roesone herself, the group enjoys a comfortable evening at the Tavern of the Crossed Mugs. Alexandros, scribe and wizard is also invited to the gathering after a hard days work of selling paper and ink.

In the Morning, the Baroness has decided to send, William and these new "troubleshooters" to scout the area in advance of the reinforcements. The party is given four carrier pigeons to use a messages back to the capital. Alexandros is assigned to go, as his teacher, weary of his carefree ways, sends him on this errand as well. The group heads up the Spider river, debarks at the village of RiverStop and heads north to the ransacked village. Reaching the village at dusk the next night the group finds a hauntingly empty village. In the village square, several Iron Guard corpse lie waiting. To the surprise of the investigating Heidrek, the rise and attack! A quick call to Erik and the plants themselves hold the undead fast and they are quickly dispatched. A quick note is sent via pigeon.

The Group makes camp for the night in a husk of a building. During the early morning hours Heidrek has a vision in the form of an Owl and this shows him that there are other enemies about. These enemies, a half dozen gnolls are camped only a few miles away. As morning approaches the group prepares for battle. Rayad attempts to sneak up on the gnolls, however, being used to different terrain causes him to kick loose a log giving away his position. The gnolls quickly investingate. Rayad, trying to stay hidden is soon spotted and arrowed by the gnolls. Rayad draws his scimitars and attacks the nearest gnoll killing it quickly. The gnolls again shoot arrows at him and score a couple of hits. The remaining gnolls are closing quickly, only to be stopped by a quick entangle. After dispatching the remaining gnolls, the group finds a crude map. Again another note is sent.

After much debate, the group decides that perhaps village or villages to the east may be under immenient attack and decide to head that way. Heidrek will skirt the border of Ghoere and try to pick up tracks or signs of the approaching danger, while the rest of the group head to the nearby village of NorthLake.

Quotes

Alexandros: Corn, You can make alcohol with it!

Rayad & Heidrek (in unison): What??


Heidrek: Follow the quick stream or the slow one and you'll get to the same place..

William (confused stare): WHAT?!


Heidrek (to Alexandros): Congratulations, Lord Fox, you've caught the eye of the Jarl.

Spoils

None

Experience

Group Experience

Good Roleplaying + 800
Monsters (6 Gnolls) + 200

Individual

Player Bonuses Total
Heidrek Good Spells: 400 8,125
Ludwig Did not attend Total: Ftr: 2,640
Mage: 3,300
Haddath Did not attend 5,075
Rayad Map: 200 7,375
William Map: 200 6,050
Alexandros Good Roleplaying: 200 6,050

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