The following feats are available to any character and function much like normal feats.
Choke Hold | Pinned opponent may be knocked out. Uses Martial Score for save and duration. |
Craft Talisman | Spellcaster feat for making talismans. |
Defensive attack | If missed while on total defense you can attack the next round at +4. |
Defensive Throw | Attack of opportunity against anyone you are dodging who misses. |
Eagle Claw attack | Allow Sunder attacks with bare hands. |
Earth's embrace | Double damage while you have opponent pinned. |
Falling star strike | (Chi) Blinds opponent, uses Chi score for save and duration. |
Fists of iron | (Chi) Raises base damage to next die up instead of OA version. |
Flying kick: | Double damage when charging. |
Freezing the Lifeblood: | (chi) Attack that paralyzes, Uses Chi score for save and duration. |
Grappling Block: | Disarming parry. |
Great Ki shout: | (Chi) shout panics foes. |
Improved Grapple: | Starts grapple at first strike. No attack of opportunity against you. |
Karmic strike: | Lowers Ac in return for attack of opportunity against anyone who hits you. |
Ki Shout: | (Chi) Shout unsettles foes. |
Pain touch: | Stunning blow victims become sick for one round after recovery. |
Prone Attack: | May attack from prone without penalty, if successful may stand instantly. |
Remain Conscious: | (Chi) Remain awakes until - Chi score in HP for Chi score rounds. |
Roundabout kick: | After a critical unarmed attack, make a second free at same bonus. |
Superior expertise: | Unlimited bonus to AC. |
Unbalancing strike: | Unbalance opponent. Uses Martial Score for saves. |