The following feats are available to any character and function much like normal feats.
| Choke Hold | Pinned opponent may be knocked out. Uses Martial Score for save and duration. |
| Craft Talisman | Spellcaster feat for making talismans. |
| Defensive attack | If missed while on total defense you can attack the next round at +4. |
| Defensive Throw | Attack of opportunity against anyone you are dodging who misses. |
| Eagle Claw attack | Allow Sunder attacks with bare hands. |
| Earth's embrace | Double damage while you have opponent pinned. |
| Falling star strike | (Chi) Blinds opponent, uses Chi score for save and duration. |
| Fists of iron | (Chi) Raises base damage to next die up instead of OA version. |
| Flying kick: | Double damage when charging. |
| Freezing the Lifeblood: | (chi) Attack that paralyzes, Uses Chi score for save and duration. |
| Grappling Block: | Disarming parry. |
| Great Ki shout: | (Chi) shout panics foes. |
| Improved Grapple: | Starts grapple at first strike. No attack of opportunity against you. |
| Karmic strike: | Lowers Ac in return for attack of opportunity against anyone who hits you. |
| Ki Shout: | (Chi) Shout unsettles foes. |
| Pain touch: | Stunning blow victims become sick for one round after recovery. |
| Prone Attack: | May attack from prone without penalty, if successful may stand instantly. |
| Remain Conscious: | (Chi) Remain awakes until - Chi score in HP for Chi score rounds. |
| Roundabout kick: | After a critical unarmed attack, make a second free at same bonus. |
| Superior expertise: | Unlimited bonus to AC. |
| Unbalancing strike: | Unbalance opponent. Uses Martial Score for saves. |