RPG Other Games Calendar Main Journal Eight Skilled Gentlemen
Special Rules
During a turn a player may.
- Perform a single action such as one attack or spell casting and move their base movement.
- Perform multiple attacks if they have them and make one 5 step move.
- Charge twice their base move and make one attack.
- Move twice their move and no actions.
- Run 4x their move with no dex or dodge bonus to AC.
- Do nothing and push their initiative roll up to twenty.
A player may make one attack of opportunity per round, this is a attack that is in addition to the normal attacks against anyone is doing something decides fighting you who in range of your melee attack.
Characters may shoot into melee with a -4 penalty to hit, but no chance of hitting friend lies
If two characters are on opposing side of the same target they both get a +2 to hit, if the target ignores one of them only the ignored character get the +2, but he also gets a attack of opportunity.
All characters know the following maneuvers.
- Attack. Self explanatory.
- Defend. -4 to all actions but +2 AC.
- Total Defense. +4 Ac but no actions.
- Bull Rush. Character rams target and shoves them backwards.
- Disarm. A attack to disarm
- Parry. Sacrifice a attack to stop a attack.
- Grapple. Drop the gloves and grab hold.
- Overrun. Just ram into a target and drop them down.
- Trip. Knock em down.
Counterspell. If you know a spell and the same spell if being cast by a opponent you can counter it with your spell.
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