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House Rules

Rules are currently in place for the following topics:

Training

Mentors will be available and required for training in Chi powers and other proficiencies, as well as being availible for help. Mentors can also provide experience points through training, but are not required; characters can now gain levels as per normal. A mentor can only help you achieve one more experence level than they have (so a 5th level mentor could help you achieve 6th level). Experience points earned for training are given by the formula 2(level - 1) * 100; mentors provide a 10% bonus to this number for the difference between your current level and theirs (so a 5th level master conveys a 20% bonus when training a 3rd level character.

Training Effects

1100+10 per level the mentor is above you
2200+20 per level the mentor is above you
3400+40 per level the mentor is above you
4800+80 per level the mentor is above you
51600+160 per level the mentor is above you
63200+320 per level the mentor is above you.
76400+640 per level the mentor is above you

Chi Powers

Chi Powers are available to any student of the martial or inner arts who has a mentor capable of teaching them. A student needs a wisdom of at least 14 to learn. If the student's wisdom is less than 14, he must pay the difference in points for each and every Chi powers he learns. Only one chi power may be used at a time.

Bring forth the chi that flares like fire. (Chi flare )
Cost: 5 character points
Daily Usage: Once per 3 levels; Lasts 1 round per level.
Effect: Can not be surprised, +1 AC, +3 movement, +1 to hit, dam, and all saves. Dodge or deflect normal missiles with a save vs. Dragon breath.
Voice of the August Personage of Jade ( The Voice.)
Cost: 5 character points
Daily Usage: Once per level.
Effect: The user may vocalise a sugestion to 1 person per level, all who fail a save vs spell will follow the sugestion. The suggestion must be reasonable and not involve danger to the victum.
Strike that cleave the tree in twain like lightning. (True strike)
Cost: 1 character point
Daily Usage: Once per level.
Effect: Allow user to inflict maximum damage for his weapon.
Whirlwind of a thousand deaths. (Whirlwind attack.)
Cost: 7 character points
Daily Usage: Once per 3 levels; lasts 1 round
Effect: Allow user to attack every opponet within a range of 1’ per level in one round, once each.
Swim like a carp though waters of fire. ( Fire flow )
Cost: 5 character points
Daily Usage: Once per 3 levels.
Effect: User may make a save Vs spell to negate all damage from any spell effect or fire.
Shout that shakes the mountains mighty roots ( Kiai shout)
Cost: 2 character points
Daily Usage: Once per level
Effect: Shout and make one attack of str check at 18/00 str.
Swallow flys dry though rain. ( Untouchable way )
Cost: 1 character point
Daily Usage: Once per level. Lasts one round.
Effect: +3 to one saving throw.
Chi flows like rive through burst dam. ( Chi surge )
Cost: 3 character points
Daily Usage: Once per 3 levels.
Effect: A mage may cast one spell at maximum effect and duration.
Dragon snaps his tail ( The snapper)
Cost: 2 character points
Daily Usage: Once per level.
Effect: User may trow one object in any direction at a distance, knock down an off-balance man, throw up a blinding cloud of dust, or other simple effects.
Flight of the angry humming bird. ( Swift way)
Cost: 1 character point
Daily Usage: Once per level.
Effect: +3 to initiative roll.

Fighting Styles

The following special maneuvers are available to those who study the Drunken Monkey style

Drunken Stagger
Cost: 4 points
Effect: Charater gain -2 bonus to AC in combat with successful Tumbling roll, He may still attack that round.
Monkey Twists the Nut
Cost: 2 points per level
Effect: Player gains 1 strength level for damage only (i.e., a 16 Strength is effectively 17, an 18/25 is effectively 18/51) with open handed attacks per level of this power.
Drunken Monkey Stumbles
Cost: 3 points
Effect: This attack takes up the full round, the player falls forward, rolling and kicks with both feet, if succesful the attacks does 1-6 + any bonuses and automaticlly takes down a man sized or smaller creature, the player also falls.

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