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General Discussions
This page exists to allow people to hold discussions not necessarily related to any particular game.
I've started archiving these posts. If you'd like to see something someone said before, you can check out the archives below:
Check out what everyone else is saying:
- On Apr 30, 2015 at 09:19 am Steve said :
- I think what I'm missing in running a game is the sandbox element. Creating a world that is there to explore, that sort of thing.
I think with some effort I can make Seekers into that game and that's what I plan to do.
On Apr 29, 2015 at 11:50 pm Keith said :- Sound advice.
On Apr 29, 2015 at 10:08 pm Joe said :- Huray!
Now get off the computer and rest.
On Apr 29, 2015 at 07:18 pm Steve said :- I'm out of the hospital and sitting at home.
On Apr 28, 2015 at 09:54 pm Steve said :- I got Pathfinder Unleashed today. All the stuff is optional but there are some interesting changes to some classes and some new skill rules
On Apr 26, 2015 at 11:54 pm Keith said :- With your track record who can say. Even if you are the first case Wednesday and are home that night you may not be recovered by Thursday.
On Apr 26, 2015 at 07:03 pm Steve said :- I have surgery on Wednesday. I don't know where I'll be on Thursday. I'm supposed to get out Wednesday, but you never know. Probably I can say on Thursday what I'm doing.
On Apr 24, 2015 at 10:30 pm Keith said :- Not necessarily. If the 2nd level adventurer goes solo and and takes on the ogre he will probably be roadkill. Hell, not shielding us from our stupid shit would thin the heard.
But I agree that a climatic battle should require a lot of work and a generous dose of luck to pull everyone through.
On Apr 24, 2015 at 07:58 pm Steve said :- I think if no one dies then the threat of death does.
On Apr 24, 2015 at 03:35 pm Keith said :- A character doesn't have to die, but I think it should be a possibility. A sense of danger helps establish the feel, especially if you are going for a heroic story line. Think about a good action movie, the best ones give a feel that the characters are in danger. And sometimes those movies have a body count.
An adventuring party doesn't have a main character like "Die Hard", it's more like the "Fellowship of the Ring". You head towards Mordor there is a strong chance someone isn't coming home.
On Apr 24, 2015 at 01:12 pm Joe said :- At least once every six session a character should be in a situation where whether they die all comes down to a single high or low even after all mods die roll
On Apr 24, 2015 at 08:25 am Steve said :- How often should someone die in a D&D game? Assume they haven't done anything stupid. Should someone die every time? Every other time?
On Apr 23, 2015 at 02:34 pm Steve said :- Sorry guys, I'm not going to be able to play.
I have surgery next week and I don't want to miss it over being sic. Plua, I'm pretty sure my immune system is already compromised so I shouldn't take chances.
On Apr 23, 2015 at 09:24 am Steve said :- At the moment, I feel like total crap. I'm going to try to leave work early and maybe get a nap in. I'll let you know by 4 if I can play tonight. Sorry.
On Apr 22, 2015 at 11:18 pm Keith said :- There was a cartoon in Dragon years ago. A giant crate labeled Minotaur with a slot on the side labeled "insert sword her for 475xp". That's kind of how the games feel sometimes.
On Apr 22, 2015 at 09:29 pm Keith said :- Didn't some people have issue with being a monster?
On Apr 22, 2015 at 05:49 pm Steve said :- What about Werewolf?
On Apr 22, 2015 at 05:13 pm Steve said :- Maybe I'll make a list of things I want to include.
I think if death needs to be in the cards that probably leaves out Champions. Maybe I should go with a deadlier version of the airships campaign.
On Apr 22, 2015 at 04:41 pm Tim said :- figures, I can play tonight but not tomorrow...
On Apr 22, 2015 at 02:14 pm Keith said :- By the way, I may be a little late tomorrow. Rodrick is going to be in a presentation at the high school.
On Apr 22, 2015 at 02:19 am Keith said :- We played Tom's jacked up game, I'm sure you have nothing to worry about.
So, what do you mean by epic? Grand scale? Daring heroics?
Since there are few consequences in most of our games there is generally not much of a sense of danger. Not that I want a character to die, but the lack of the possibility kind of takes away from the feel.
On Apr 21, 2015 at 07:59 am Steve said :- Glad to hear it.
On Apr 20, 2015 at 10:15 pm Mick said :- Looks like Sean will be able to play Thursday's if no one objects
On Apr 20, 2015 at 06:28 pm Steve said :- There's not much point in me deciding on a story and system if no one wants to play it when I get there.
I think I could make an epic story in any of those. of course, it might be easier in D&D where the system tends to fall away at least a little for all of us.
On Apr 20, 2015 at 04:57 pm Keith said :- True. Because the whole champion of the people can be fairly epic.
I would think deciding on your story would lead you to which system to use. Dead lands for example is a very specific setting, Star Wars a little less so. Or decide a system you want to use then make a story to fit.Showing entries 1676 thru 1700. Previous Next
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