| Sessions | Base | Bonus | Total | Level | Comments |
| Haunted Vale (Part 1) |
747.0 |
370.0 |
1117 |
1 |
Resue party +300 Saveing Honeycomb +50 Bloody handed +10 Used like a 2 copper whore +5 Scouting +5 |
| The wolf in the fold (Part 1) |
822.0 |
525.0 |
1347 |
2 |
Saveing the chickens with out killing a kid's companion wolf +100 Clearing the pit of madness +300 Tempted by closed evil door pilicy +5 stinking comic releif +10 skinning his kills +10 Seeking teacher for Aldi +100 |
| Forest Bride (Part 1) |
800.0 |
970.0 |
1770 |
3 |
Dealing with runaway bride without killing Igorum +240 Court time with the King +150 Negotionation with Beastman +230 Roleplaying +80 Dealing with Aleric and Breeanna +240 Setting up leather worker hut +20 Using wild empathy +10 |
| A flower of seven petals (Part 1) |
1266.0 |
470.0 |
1736 |
3 |
Recovering Prismatic Lilly +400 Chocking his lamprey +10 Drawing the line as being pissed on +10 Fetching brother will +5 Leatherworking buisness +10 Time sensitivity +25 Not killing Eldoran for not following the plan +5 Inicorn quest +5 |
| Hog Wild (Part 1) |
1250.0 |
375.0 |
1625 |
4 |
Protecting North camp +25 Stopping Melchior +250 Red rubber booties +10 Ham +5 Named animal compaion +25 Destroying sigel +50 Preparing to dare Abberbello to rescue child +10 |
| Bring him back alive (Part 1) |
1350.0 |
215.0 |
1565 |
4 |
Crossroads rescue +50 Jumping in hole and missing entire fight +50 Trying to hire meatshield +10 Checking for tracks +10 Kung fu fighting +25 Trying to science +10 Princess carry priest +10 Demetalfying himself +50 |
| Bring him back alive (Part 2) |
1200.0 |
733.0 |
1933 |
5 |
Acid skull trap +133 Resurrecting Prince Albert +500 Rushing load stone ring +50 Shock treatment for greed +50 |
| Insectavorium (Part 1) |
833.0 |
550.0 |
1383 |
5 |
Jump the leech. +10 Mission +500 Wineing +10 Hammer time +10 Coniving Femorian +10 Attracting flies +10 |
| The Tax man comenth (Part 1) |
1746.0 |
1725.0 |
3471 |
6 |
Rescue Avonly, clear graveyard +1600 Remembering his has a badget +50 Weapn switchups +25 Rolpeplaying +50 |
| A Fairie's tale. (Part 1) |
2870.0 |
575.0 |
3445 |
6 |
Rescued Clemintine Anyname +500 Selling out to the man +25 Bat man +25 Working around undead +25 |
| Journey to the south (Part 1) |
1400.0 |
2085.0 |
3485 |
6 |
Escaped hall +1500 Lifted curse +500 Minstreal and Squire abuse - Wrath +50 Watery tart time +25 Putting things in his mouth +10 |
| It's not over in Dover (Part 1) |
1600.0 |
100.0 |
1700 |
7 |
Talking to main +24 Trying to get intell on Marrowbite +50 Takeing two baths in one day +26 |
| The Tower of Oblvion (Part 1) |
2175.0 |
725.0 |
2900 |
7 |
Collecting six keys +600 Useing the chalk to write +50 Backing out of tree's reach +50 shes too clear +25 |
| The ice hole (Part 1) |
5100.0 |
231.0 |
5331 |
7 |
Taking potion rather then charge into antoher fight +35 Jumping with no skill +70 Ducking burning hands +21 putting on unstable necklave of fireballs +35 Possible ogre massuse hook up +70 |
| The Raid (Part 1) |
2625.0 |
240.0 |
2865 |
8 |
Musk +80 Badger in a bag +80 Table hopping +80 |
| Happily Aver After (Part 1) |
3400.0 |
160.0 |
3560 |
8 |
Suspening something to catch the drip +80 Complet the circuit +80 |
| The seven chambers (Part 1) |
1903.0 |
1090.0 |
2993 |
8 |
By passing prismatic rooms +900 Fishing +30 Plant identificaltion +30 Letting enemy go +30 Not killing emily +100 |
| Meat Beast (Part 1) |
4000.0 |
339.0 |
4339 |
8 |
Courting +49 Leaving the tower to look for a fight +40 Barring the door +200 Getting crabs +50 |
| The roof is on fire (Part 1) |
3200.0 |
5200.0 |
8400 |
9 |
Saving Baron Darric +5000 Figuring out planets +80 Carrying Tim +80 Telling stories to children +40 |
| The Snow Queen (Part 1) |
2000.0 |
970.0 |
2970 |
9 |
Chaseing down an astrologer +300 Fetching books +150 Manly hug +30 Have a cow +30 Tree clearing +250 Story telling - scary coming of winter's heart +200 Checking nature of tree +10 |
| Winter Horror Land (Part 1) |
4000.0 |
1795.0 |
5795 |
9 |
Freeing Midway Inn from the Sugar Plum Fairy +1500 Giving another man the courtsey of a reach around +20 He Gathered for the feast +100 Carrying the whole team +100 Found a use for the cube +25 I didn't get to warm up the Dryad +50 |
| Another day on the winding road (Part 1) |
0.0 |
0.0 |
0 |
9 |
|
| The Rift (Part 1) |
3400.0 |
180.0 |
3580 |
9 |
Checking out the market +10 1 HP left attack +50 Toss it in the blue flame +100 A seige weapon can't hurt +10 Pull the pin +10 |
| Rumble in the Counceil Room (Part 1) |
6425.0 |
1930.0 |
8355 |
10 |
Before we go in, what are we doing with the crown +90 I could use some healing +30 Bag man +90 Taking surrender +30 Commiting to tame the Wailing Hills +90 Defeating the Winter's Heart +1600 |
| The Sunken Cathredral (Part 1) |
2100.0 |
250.0 |
2350 |
10 |
Fork you +100 Getting answers +100 Side man +50 |
| Nave a tivity (Part 1) |
10600.0 |
5300.0 |
15900 |
10 |
Raising the cathedral +5000 Wraseling +100 First to leave a guy at one hp +100 Removing acid reistance ring before fighting acid breather +100 |
| Curses (Part 1) |
6000.0 |
135.0 |
6135 |
10 |
Wraseling a troll +10 Skining Cambry +25 Checking for prints +25 Scouting the crows +50 Bullying the bully +25 |
| FAll of the house of Plunder (Part 1) |
2700.0 |
275.0 |
2975 |
10 |
Diplomacy +50 On your knees! +25 Tactical Weasel +25 Dragging around a boy scout +25 Advokaing for slaorns +50 Rescucing goat people +100 |
| Goat in the hole (Part 1) |
0.0 |
1.0 |
1 |
10 |
Just enought exp to make it a little harder for mic to catch up. +1 |
| Ship Shape (Part 1) |
0.0 |
0.0 |
0 |
10 |
|
| Through the dead man's door (Part 1) |
7500.0 |
500.0 |
8000 |
11 |
Roleplaying +500 |
| Figureheads (Part 1) |
7000.0 |
1400.0 |
8400 |
11 |
Reaching the Aqaurium +1000 Iron rations +100 Beast of burden +200 Protect the girl +100 |
|
| Totals | 90012 | 29414 | 119426 | | Need 25574 for next level |