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Aredel

Chronicles

Here's where you find out what's happened in previous adventures and what's still to come (in some cases).

Book One: Part I, II

Book Two: Part One

Chapter One: Heroes of the Day
The party moves to the Elven lands and defeats some Astollians.

Chapter Two: Undead Attack
There's undead attacking people of Pallegan.

Chapter Three: The Wasteland
The party moves into the Wasteland to fight undead.

Chapter Four: Lost Heroes Found
Ancient warriors are in the Wasteland, forgotten until now.

Chapter Five: The Grey Calling
The people of Pallegan call for their hero and hope he can hear their cries.

Chapter Six: The Sleeping Hero
Moving into the Wasteland once again, the party investigates a ancient temple.

Chapter Seven: Lair of the Lich
Using Toglard's great power the party heads towards "The Lich's" lair.

Chapter Eight: Freedom
With the undead at rest for now, they party turns to slavery problems.

Chapter Nine: Crossroads
The slave raids have been stopped. Things appear to be quite, the party decides what to do next.

Chapter Ten: Root of Evil
Toglard and Olowniuk both get their wishes fulfilled.

Chapter Eleven: When were we?
Returning to Aredel the group finds their friends getting older.

Chapter Twelve: When were we again?
Ulrich and his men make up for lost time where ogres are concerned.

Chapter Thirteen Diplomatic Immunity?
Obtaining permits from the Amazons

Chapter Fourteen Shh! Quiet Please
Yet another library

Chapter Fifteen Undead agogo
Slaying the dead

Chapter Sixteen Death Stick
the official weapon of the dead

Chapter Seventeen Amazon Ally?
Can anoyone trust the loyalt of a traitor?

Chapter Eighteen: Amazon Armada
The Amazons have assembled a massive fleet in secret. Crowding near Toglard proves unwise, but not as unwise as some.

Chapter Nineteen Fire Fighting
What happens when Toglard squares off against an Evil Sorceror and his Fire Cult? Let's just say you could bring a lot of marshmellows to this one.

Chapter Twenty Die Another Time
Killing undead, while not particularly difficult, is a valuable service and a lot of fun.

Chapter Twenty-One Divine Conversation
Leave the killing to Toglard, Ferrol's got some thinking to do.

Chapter Twenty-Two: Ill met
Who need Toglard just because they're the marquee villains?

Chapter Twenty-Three Dead Sleep
Toglard is just excess baggage.

Chapter Twenty-Four Wake up
you sleepy head, rub your eyes, get out of bed and why thinking isn't Ferrol's strong suit.

Chapter Twenty-Five: Time is On His Side
Wherein Lt. Dan helps us confront the Timelord.

Chapter Twenty-Six: The Importance of Timekeeping
Wherein Gusmer strings together a theory.
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